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DFD: 607 vs. 719, 521 vs. 971
#12
Fight 1

I concur with Beowulf and reaperrr that starting with ConYards can lead to problems on maps where immediate deploying is not possible; while, in general, one usually has enough room to immediately deploy, there is nothing mandating that, and an algorithm to automatically seek the closest usable position to the starting point, independent from potentially being complex to implement, would inevitably draw scorn from the players, because opponents could "randomly" end up in strategically better positions than they should have been in by map design.

Given that no one supported #719 anyway, I think we can all agree #607 should proceed to the next round.

Kill #719
Support #607

Fight 2

In this case, I will follow reaperrr's argumentation. While I hear Blade's point, quite frankly, I just don't see the big advantage.
#971 allows the modder to have a clear, unique look & feel for each of his sides, which, as reaperrr pointed out, becomes more important the more the side design strays from the stock countries.
#521 allows me to...move country x up three slots?

I just don't see it. How many players even notice a list order? If I go into the game thinking "today, I'll be Cuba", I don't dissect the list, mentally walk through the categories, and ultimately select my country of choice. I just skim over the list and select Cuba when I see it, no matter if it's at the top, the bottom, or the middle.
Sure, maybe, at some point, someone might wonder "hey...why is alien country B sorted among the Allied earthlings?", but...what does it matter?
It's a one-second selection before the game, and once the player noticed where the country is, it's not longer an issue.
It's not like the player will keep wondering throughout the entire game "why is the countries list ordered that way?".

I understand that it would be neater if the countries list were always in order. But in overall impact on the game, I think side-specific paradrop-planes are more important than country-specific list indices. A wrong list-index is noticed once before the game, and then forgotten - a nonsensical paradrop-plane disturbs the suspension of disbelief every single time a player calls a paradrop.

Kill #521
Support #971

[Ultimately, of course, both are minor issues, and given that Alex deems it easy to do, I have no doubt country-list-indices will slip in at some point either way.]

P.S.: @reaperrr: Wouldn't be the first aliens using earthly airplanes, though...
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Messages In This Thread
DFD: 607 vs. 719, 521 vs. 971 - by Renegade - 13.07.2010, 22:38:09
RE: DFD: 607 vs. 719, 521 vs. 971 - by MRMIdAS - 13.07.2010, 22:58:40
RE: DFD: 607 vs. 719, 521 vs. 971 - by MRMIdAS - 13.07.2010, 23:32:59
RE: DFD: 607 vs. 719, 521 vs. 971 - by Blade - 13.07.2010, 23:32:06
RE: DFD: 607 vs. 719, 521 vs. 971 - by Darkstorm - 14.07.2010, 04:03:58
RE: DFD: 607 vs. 719, 521 vs. 971 - by Gangster - 14.07.2010, 10:11:51
RE: DFD: 607 vs. 719, 521 vs. 971 - by Beowulf - 14.07.2010, 20:53:54
RE: DFD: 607 vs. 719, 521 vs. 971 - by reaperrr - 14.07.2010, 22:33:47
RE: DFD: 607 vs. 719, 521 vs. 971 - by Blade - 15.07.2010, 00:20:55
RE: DFD: 607 vs. 719, 521 vs. 971 - by AlexB - 15.07.2010, 21:34:51
RE: DFD: 607 vs. 719, 521 vs. 971 - by Renegade - 18.07.2010, 19:37:21
RE: DFD: 607 vs. 719, 521 vs. 971 - by DCoder - 26.07.2010, 20:35:21
RE: DFD: 607 vs. 719, 521 vs. 971 - by Renegade - 27.07.2010, 02:40:56



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