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Tiberium damage
#4
Use whatever was used in Tiberian Sun first. Doing something else would confuse people and is bad design. If the old system is inadequate, expanding it or supplying a second, more variable way to control who gets killed is a good idea - but breaking continuity by using a different flag than before is not a good idea.

(To illustrate my point, when I wrote that last half sentence, the name "VK" automatically came up in my head...that alone should be a warning sign.)
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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Messages In This Thread
Tiberium damage - by DCoder - 24.11.2008, 07:29:46
RE: Tiberium damage - by gordon-creAtive - 24.11.2008, 13:43:35
RE: Tiberium damage - by MRMIdAS - 24.11.2008, 19:01:17
RE: Tiberium damage - by Renegade - 24.11.2008, 23:49:20
RE: Tiberium damage - by DCoder - 25.11.2008, 07:58:57
RE: Tiberium damage - by gordon-creAtive - 25.11.2008, 15:16:44
RE: Tiberium damage - by Guest - 21.02.2009, 22:07:52
RE: Tiberium damage - by Black Shadow 750 - 19.07.2010, 22:10:28
RE: Tiberium damage - by Blade - 20.07.2010, 00:10:33
RE: Tiberium damage - by DCoder - 20.07.2010, 06:47:20
RE: Tiberium damage - by Black Shadow 750 - 20.07.2010, 14:17:57



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