24.04.2005, 21:13:44
Blade;date=Apr 24 2005, 01:28 PM Wrote:5. Adding NonVehicle to a vehicle already prevents it being stolen by a human player (I've tested this and despite what others have said it works). You get a no entry cursor and although the thief will move to the unit when clicked on, it will never enter and steal it. I don't know if it stops the AI, since I haven't created AI triggers to make it try and steal an unstealable unit. NonVehicle does have other side effects though allegedly (I haven't tested these), it stops the Repair IFV being able to target the unit and repair it though the RepairDepot buildings still can. Also, NonVehicle is supposed to stop a Carryall picking up the unit, but it doesn't. Really we need seperate tags for stopping carryall and for stopping thiefs without stopping repair IFV.
there are hijackers in my mod, and units with nonvehicle set can't be healed by repair IFVs or any kind of repair tank...