Here is the stuff I am going to consider for my next patch: (some of it is stuff I can almost certainly do, some of it is stuff that might be harder but I will see what I can come up with). For most of these, the hard part is FINDING the needed code ![Smile Smile](https://forums.renegadeprojects.com/images/smilies/001.gif)
1.Make tank bunker allow locomotors other than ground (i.e. hover, subterrainian, amphibious)
2.Implementing the TiberiumToSpawn= setting from Firestorm into YR (i.e. specify what kind of tiberium to spawn for a given tiberium tree)
3.Make UseOwnName=true usable on vehicles
4.Make it so that either Thief=Yes is not needed to make VehicleThief=Yes work or anything Thief=Yes triggers is not triggered if VehicleThief=Yes is enabled.
5.Add Capturable= tag to vehicles (set to no to make the vehicle unstealable, default would be Yes)
6.Fix the IE HoverPad=yes (What triggers the IE? Which superweapon(s) and is it AI, players or both?)
7.Make HarvestersPerRefinery= usable (exactly what does it do anyway? What needs to be fixed?)
8.Make Sensors=Yes and Cloaked=Yes work on buildings
9.bring back "different voxels for amphibious units going over water" logic from TS (if possible)
10.Mouse cursor stuff (e.g. caryall logic sequences, heal action sequences, custom cursors for custom actions etc)
11.Un hard-code the refinery dock location
12.Make it possible to add more overlays to the game (This would include ways to tell the game what the new overlays are for. Also, are there any other things e.g. Trees, scorch marks etc that you cant add more of?)
13.Add new bridge types (i.e. make train bridges work etc). Perhaps only one bridge type for train bridges by making the existing train bridge overlays work as bridge overlays again)
14.Make the Ice logic work
and 15.Make it possible to add totally new terrain theaters to RA2 (complete with all the settings)
Firstly, I want answers to the questions I ask above.
And secondly I want people to tell me which of these I should devote my time to.
![Smile Smile](https://forums.renegadeprojects.com/images/smilies/001.gif)
1.Make tank bunker allow locomotors other than ground (i.e. hover, subterrainian, amphibious)
2.Implementing the TiberiumToSpawn= setting from Firestorm into YR (i.e. specify what kind of tiberium to spawn for a given tiberium tree)
3.Make UseOwnName=true usable on vehicles
4.Make it so that either Thief=Yes is not needed to make VehicleThief=Yes work or anything Thief=Yes triggers is not triggered if VehicleThief=Yes is enabled.
5.Add Capturable= tag to vehicles (set to no to make the vehicle unstealable, default would be Yes)
6.Fix the IE HoverPad=yes (What triggers the IE? Which superweapon(s) and is it AI, players or both?)
7.Make HarvestersPerRefinery= usable (exactly what does it do anyway? What needs to be fixed?)
8.Make Sensors=Yes and Cloaked=Yes work on buildings
9.bring back "different voxels for amphibious units going over water" logic from TS (if possible)
10.Mouse cursor stuff (e.g. caryall logic sequences, heal action sequences, custom cursors for custom actions etc)
11.Un hard-code the refinery dock location
12.Make it possible to add more overlays to the game (This would include ways to tell the game what the new overlays are for. Also, are there any other things e.g. Trees, scorch marks etc that you cant add more of?)
13.Add new bridge types (i.e. make train bridges work etc). Perhaps only one bridge type for train bridges by making the existing train bridge overlays work as bridge overlays again)
14.Make the Ice logic work
and 15.Make it possible to add totally new terrain theaters to RA2 (complete with all the settings)
Firstly, I want answers to the questions I ask above.
And secondly I want people to tell me which of these I should devote my time to.