The old cellspread calculation you made didn't cause an IE for me (but when I tried a cellspread of about 200 the game slowed down so much I had to restart my machine).
Don't know about your new cellspread method though.
I suggest try removing both cellspread and sight changes. Test.
If succesful, try reimplementing the cellspread changes. Test.
If succesful, then sight alone is the problem.
Note: when I make the patcher program for you, pd, I usually just make it and send it you without testing the patch itself (so as to get it to you asap). In light of the latest OS-specific issue, perhaps I should at least test the patch unmodded first...
Don't know about your new cellspread method though.
I suggest try removing both cellspread and sight changes. Test.
If succesful, try reimplementing the cellspread changes. Test.
If succesful, then sight alone is the problem.
Note: when I make the patcher program for you, pd, I usually just make it and send it you without testing the patch itself (so as to get it to you asap). In light of the latest OS-specific issue, perhaps I should at least test the patch unmodded first...
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.