22.03.2007, 15:22:00
(This post was last modified: 22.03.2007, 15:26:24 by Bobingabout.)
the strict naming convention says that building artwork should be as follows.
#A*
where # can be G, N, Y or C. (or in a recent rockpatch, any of the 26 standard letters, i also use E, P, R, T(although i have forgotton why i chose T, if i were doing it now i'd use D.), and V)
and * can be anything, prefereably a 4 charactor mini-name in caps.
as a result the 2 mentioned structures should probably be named something like CACNST(because we already have GACNST, NACNST and YACNST, the C version is unused) or GAGCNST(i said prefereably 4 letters, doesn't mean it can't be 3 or 5.), and GACORE(or NACORE) for the other 1.
also note that the A in #A* is an alias, and reads upto 7 different graphic names. #G* for Generic, used of the other 1 its looking for isn't found, #A* for arctic art, #D* for desert etc.
if you are absolutly certain that you have TSGACNST and CORE is on the BuildingTypes list, and unavailable ingame, i have no idea why its not. post your TSGACNST code.
#A*
where # can be G, N, Y or C. (or in a recent rockpatch, any of the 26 standard letters, i also use E, P, R, T(although i have forgotton why i chose T, if i were doing it now i'd use D.), and V)
and * can be anything, prefereably a 4 charactor mini-name in caps.
as a result the 2 mentioned structures should probably be named something like CACNST(because we already have GACNST, NACNST and YACNST, the C version is unused) or GAGCNST(i said prefereably 4 letters, doesn't mean it can't be 3 or 5.), and GACORE(or NACORE) for the other 1.
also note that the A in #A* is an alias, and reads upto 7 different graphic names. #G* for Generic, used of the other 1 its looking for isn't found, #A* for arctic art, #D* for desert etc.
if you are absolutly certain that you have TSGACNST and CORE is on the BuildingTypes list, and unavailable ingame, i have no idea why its not. post your TSGACNST code.