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Where is my building?! - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Where is my building?! (/showthread.php?tid=698) Pages:
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Where is my building?! - Guest - 21.03.2007 Hi people! I have a problem with my new building... It simply doesn't show in my build list. Ini file: ; Cabal Core [CORE] UIName=name:CORE Name=Cabal Core TechLevel=10 Prerequisite=TSGACNST Strength=1200 Adjacent=2 Cost=4000 BuildCat=Tech Nominal=yes RadarInvisible=no Points=200 Power=-400 Powered=yes Armor=concrete Owner=Russians,Africans,Confederation,Alliance,Arabs,YuriCountry,British,French,Germans,Americans MaxDebris=25 MinDebris=15 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=-60,60,200 Warpable=no ImmuneToPsionics=yes AIBuildThis=yes PowersUnit=DEFENDER RevealToAll=yes ------------------- I dont see anything wrong with it... I will use it in one gamemode and the building IS listed also in the normal rulesmd.ini file. Only few ini values changed for the gamemode. Thanks in advance! RE: Where is my building?! - Bobingabout - 21.03.2007 well, i'd try to avoid a crazy structure name like CORE, and TSGACNST. this breaks the strict naming convention, you might end up having invisable graphics, however, i don't think that is the case with this. in your game mode, are you sure you actually own TSGACNST? maybe you own something else, like GACNST? RE: Where is my building?! - The Very End - 22.03.2007 First of, if you are pretty new to modding in YR, I would suggest using Tibed editor. It`s a lot easier to do art and ini work in it, and in my case - it`s fun to change stuff in mods like Deezire`s one (AI makes 4 War factories etc) But this is not going to be a comercial spam post, this is my first post on the forum and I should be very known that new user dont allways seems to get very welcommed if they scream out anything they want Anyway, back topic, as the poster above says, avoid names that are like the one you have used, it`s will create problems sooner or later And a last question - can you tell anything about the building? I got curious about it RE: Where is my building?! - Renegade - 22.03.2007 WHAT THE FUCK?! There is a reason nobody but you recommends TibEd here - we're trying to mod outside of n00b territory. Don't do that again, or I'll be forced to invoke The 2nd Commandment. RE: Where is my building?! - Guest - 22.03.2007 What is so weird about the name? All the new buildings have to have new names. And yes, TSGACNST is available building in this mod. It is actually the old GDI Construction Yard. I was thinking about the missing art too, but then the game would use the xxxicon, or something like that. And yes, I have tried TibEd few years ago. Then I decided, I go all the way with wordpad. Sorry for the double post. RE: Where is my building?! - Bobingabout - 22.03.2007 the strict naming convention says that building artwork should be as follows. #A* where # can be G, N, Y or C. (or in a recent rockpatch, any of the 26 standard letters, i also use E, P, R, T(although i have forgotton why i chose T, if i were doing it now i'd use D.), and V) and * can be anything, prefereably a 4 charactor mini-name in caps. as a result the 2 mentioned structures should probably be named something like CACNST(because we already have GACNST, NACNST and YACNST, the C version is unused) or GAGCNST(i said prefereably 4 letters, doesn't mean it can't be 3 or 5.), and GACORE(or NACORE) for the other 1. also note that the A in #A* is an alias, and reads upto 7 different graphic names. #G* for Generic, used of the other 1 its looking for isn't found, #A* for arctic art, #D* for desert etc. if you are absolutly certain that you have TSGACNST and CORE is on the BuildingTypes list, and unavailable ingame, i have no idea why its not. post your TSGACNST code. RE: Where is my building?! - Renegade - 22.03.2007 What you fail to see is that the first two letters of the name are significant...if they aren't [Side char][theatre char], you have a high chance of weird stuff happening, like the building only showing arctic artwork on all maps and stuff. Edit: Bah, bob you cheater. That was my place in line. RE: Where is my building?! - The Very End - 22.03.2007 Sorry, wasn`t my intention to cause any harm. RE: Where is my building?! - VK - 22.03.2007 Quote:#A*not always... see GTGCAN for example RE: Where is my building?! - Bobingabout - 22.03.2007 that is 1 exception where they didn't want alternate arts to be used. i bet its because they were too lazy to try and code a theatre specific VXL for the turret. RE: Where is my building?! - VK - 23.03.2007 Quote:i bet its because they were too lazy to try and code a theatre specific VXL for the turret.1) Read comment before GTGCAN 2) "too lazy" - you lazier, I think RE: Where is my building?! - Guest - 25.03.2007 Sorry people, my mistake the whole thing. My gamemode's ini file was missing one letter, so the game did not use the gamemode file, which included the "CORE" building. Sorry for taking ur time. Now works fine. RE: Where is my building?! - BrianPrime - 25.03.2007 The Very End Wrote:Sorry, wasn`t my intention to cause any harm. GTFO. RE: Where is my building?! - DCoder - 25.03.2007 STFU. RE: Where is my building?! - Bobingabout - 25.03.2007 BrianPrime Wrote:The Very End Wrote:Sorry, wasn`t my intention to cause any harm. WTF? are you mentally insane or something? whats wrong with that? |