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Where is my building?! - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Where is my building?! (/showthread.php?tid=698) Pages:
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Where is my building?! - Guest - 21.03.2007 Hi people! I have a problem with my new building... It simply doesn't show in my build list. ![]() Ini file: ; Cabal Core [CORE] UIName=name:CORE Name=Cabal Core TechLevel=10 Prerequisite=TSGACNST Strength=1200 Adjacent=2 Cost=4000 BuildCat=Tech Nominal=yes RadarInvisible=no Points=200 Power=-400 Powered=yes Armor=concrete Owner=Russians,Africans,Confederation,Alliance,Arabs,YuriCountry,British,French,Germans,Americans MaxDebris=25 MinDebris=15 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=-60,60,200 Warpable=no ImmuneToPsionics=yes AIBuildThis=yes PowersUnit=DEFENDER RevealToAll=yes ------------------- I dont see anything wrong with it... I will use it in one gamemode and the building IS listed also in the normal rulesmd.ini file. Only few ini values changed for the gamemode. Thanks in advance! ![]() RE: Where is my building?! - Bobingabout - 21.03.2007 well, i'd try to avoid a crazy structure name like CORE, and TSGACNST. this breaks the strict naming convention, you might end up having invisable graphics, however, i don't think that is the case with this. in your game mode, are you sure you actually own TSGACNST? maybe you own something else, like GACNST? RE: Where is my building?! - The Very End - 22.03.2007 First of, if you are pretty new to modding in YR, I would suggest using Tibed editor. It`s a lot easier to do art and ini work in it, and in my case - it`s fun to change stuff in mods like Deezire`s one (AI makes 4 War factories etc) ![]() But this is not going to be a comercial spam post, this is my first post on the forum and I should be very known that new user dont allways seems to get very welcommed if they scream out anything they want ![]() Anyway, back topic, as the poster above says, avoid names that are like the one you have used, it`s will create problems sooner or later ![]() And a last question - can you tell anything about the building? I got curious about it ![]() RE: Where is my building?! - Renegade - 22.03.2007 WHAT THE FUCK?! There is a reason nobody but you recommends TibEd here - we're trying to mod outside of n00b territory. Don't do that again, or I'll be forced to invoke The 2nd Commandment. RE: Where is my building?! - Guest - 22.03.2007 What is so weird about the name? All the new buildings have to have new names. ![]() And yes, TSGACNST is available building in this mod. It is actually the old GDI Construction Yard. ![]() I was thinking about the missing art too, but then the game would use the xxxicon, or something like that. ![]() And yes, I have tried TibEd few years ago. Then I decided, I go all the way with wordpad. ![]() Sorry for the double post. ![]() RE: Where is my building?! - Bobingabout - 22.03.2007 the strict naming convention says that building artwork should be as follows. #A* where # can be G, N, Y or C. (or in a recent rockpatch, any of the 26 standard letters, i also use E, P, R, T(although i have forgotton why i chose T, if i were doing it now i'd use D.), and V) and * can be anything, prefereably a 4 charactor mini-name in caps. as a result the 2 mentioned structures should probably be named something like CACNST(because we already have GACNST, NACNST and YACNST, the C version is unused) or GAGCNST(i said prefereably 4 letters, doesn't mean it can't be 3 or 5.), and GACORE(or NACORE) for the other 1. also note that the A in #A* is an alias, and reads upto 7 different graphic names. #G* for Generic, used of the other 1 its looking for isn't found, #A* for arctic art, #D* for desert etc. if you are absolutly certain that you have TSGACNST and CORE is on the BuildingTypes list, and unavailable ingame, i have no idea why its not. post your TSGACNST code. RE: Where is my building?! - Renegade - 22.03.2007 What you fail to see is that the first two letters of the name are significant...if they aren't [Side char][theatre char], you have a high chance of weird stuff happening, like the building only showing arctic artwork on all maps and stuff. Edit: Bah, bob you cheater. That was my place in line. ![]() RE: Where is my building?! - The Very End - 22.03.2007 Sorry, wasn`t my intention to cause any harm. RE: Where is my building?! - VK - 22.03.2007 Quote:#A*not always... see GTGCAN for example ![]() RE: Where is my building?! - Bobingabout - 22.03.2007 that is 1 exception where they didn't want alternate arts to be used. i bet its because they were too lazy to try and code a theatre specific VXL for the turret. RE: Where is my building?! - VK - 23.03.2007 Quote:i bet its because they were too lazy to try and code a theatre specific VXL for the turret.1) Read comment before GTGCAN 2) "too lazy" - you lazier, I think ![]() RE: Where is my building?! - Guest - 25.03.2007 Sorry people, my mistake the whole thing. My gamemode's ini file was missing one letter, so the game did not use the gamemode file, which included the "CORE" building. ![]() ![]() Now works fine. ![]() RE: Where is my building?! - BrianPrime - 25.03.2007 The Very End Wrote:Sorry, wasn`t my intention to cause any harm. GTFO. ![]() RE: Where is my building?! - DCoder - 25.03.2007 STFU. RE: Where is my building?! - Bobingabout - 25.03.2007 BrianPrime Wrote:The Very End Wrote:Sorry, wasn`t my intention to cause any harm. WTF? are you mentally insane or something? whats wrong with that? |