14.02.2007, 18:44:37
AlliedG Wrote:(1) not to randomly change tag names when they work fine
(2) justify changes and detailed explanations (perfect example as shown in post 41)
(3) testing or invites for proper testing on LAN/Online/Skirmish/Campaign, etc
(4) better co-operation between patcher and installer personnel
(5) not to add a million new additions.
Blade Wrote:1. I think most people agree with that, but there are justifications.i think 3 and 5 should be merged.
2. CnCVK can teach or he can do. It needs a balance and the more time he is talking explaining and justifying, the less time he is patching in new features.
3. Agreed
4. That is being worked on and is an administrative issue that isn't even really handled by CnCVK. His job in this whole project is to add new features so that modders can use them. He could just stick the modified exe up and say 'here, go figure out how to use it'.
5. And there was me thinking that people wanted new features adding. I think its clear that at this stage, the patch isn't stable and doesn't have a finalised feature set and it may never have. See comments on basing stable finished mod projects on it above in that case. I think what you mean is a balance between new features and eliminating bugs. Better Beta testing before public release would benefit here.
"testing or invites for proper testing on LAN/Online/Skirmish/Campaign, not to add a million new additions."
i once said, not too long ago, that we should have a rotational period of 2 months adding new stuff, then a month of testing and bug fixing. if RPCE wasn't an official release, it'd be a nice beta for 1.09.
question, how possible would it be to make Multi-Engineer checkbox and TechLevel slider work in multiplayer?