28.03.2005, 13:40:12
Well, maybe I can clone an IFV, or multiple ones, no idea.
I don't really care now.
I was fighting against the mysterious error...
and it seems that I defeated it.
1:26h test-game, everything went fine (except that the game was pretty slow, see below for reason ).
I think you're all wondering what caused the error...
CellSpread!
Quite sad actually... I spent four hours on the calculation algorithm...
Anyway,
I will NOT completely remove the higher CellSpreads, but just limit it to 50 or so, which is fairly enough.
Instead of the calculation, I do what WW was doing, making a list of values.
Quite primitive, but it really improves the game's performance.
Anyway, the game slows down, that is because of the log file.
I'll have to make it optional, I'm just wondering how.
The log is written before the INIs are read, so it will not be deactivatable by INI files.
I think best would be to make the game read a registry entry, which is default to 0 (no).
Thoughts?
I don't really care now.
I was fighting against the mysterious error...
and it seems that I defeated it.
1:26h test-game, everything went fine (except that the game was pretty slow, see below for reason ).
I think you're all wondering what caused the error...
CellSpread!
Quite sad actually... I spent four hours on the calculation algorithm...
Anyway,
I will NOT completely remove the higher CellSpreads, but just limit it to 50 or so, which is fairly enough.
Instead of the calculation, I do what WW was doing, making a list of values.
Quite primitive, but it really improves the game's performance.
Anyway, the game slows down, that is because of the log file.
I'll have to make it optional, I'm just wondering how.
The log is written before the INIs are read, so it will not be deactivatable by INI files.
I think best would be to make the game read a registry entry, which is default to 0 (no).
Thoughts?