I dont think that the background realy need to be skinable. Simply being able to set the background from whight to a dull gray or change text color to keep my eyeballs from rolling out of there socksts would be fine. The tool we use at out call center to take notes does that and it helps alot. (personaly I like a black background with dark blue text)
Also something else how about a template system for building, units, aircrafts,weapons, ect that already has all posible entries emptied and required ones hilited some how? I guess Ill post a sample of what I mean.(no I didnt type this out I haved it saved lol)
;Blank Infantry
[]
UIName=Name:
Name=
Image=
Category=
Primary=
Secondary=
ElitePrimary=
EliteSecondary=
Ammo=
InitialAmmo=
Reload=
ReloadIncrement=
EmptyReload=
Occupier=; I can Occupy UC buildings
OccupyWeapon=; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=; The weapon I use while Occupying. Defaults to 0 (Primary)
OpenTransportWeapon=;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Prerequisite=
ForbiddenHouses=
BuildLimit=
CrushSound=
Strength=
Pip=
OccupyPip=
Armor=none
TechLevel=
Sight=
Speed=
Owner=
Cost=
Soylent=
Points=
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6
DeploySound=
UndeploySound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
JumpJet=
JumpjetAccel=
JumpjetClimb=
JumpjetCrash=
JumpjetDeviation=
JumpjetHeight=
JumpjetNoWobbles=
JumpjetSpeed=
JumpJetTurn=
JumpjetTurnRate=
JumpjetWobbles=
VeteranAbilities=
EliteAbilities=
Agent=
AllowedToStartInMultiplayer=no
Assaulter=
DefaultToGuardArea=
AttackFriendlies=
BerzerkAllowed=
Bombable=
BombSight=
Cyborg=
C4=
CanDisguise=
CanPassiveAquire=
CanRetaliate=
Civilian=
Cloakable=
DeathAnims=
DeathWeapon=
Deployer=
DeployFire=
DefaultToGuardArea=
DistributedFire=
Doggie=
Fearless=
IFVMode=
Infiltrate=
Insignificant=
ImmuneToVeins=
ImmuneToPsionics=
ImmuneToPsionicWeapons=
ImmuneToRadiation=
IsSelectableCombatant=yes
Ivan=
MindControlRingOffset=
MoveToShroud=
Natural=
Nominal=
NotHuman=
Crushable=
OmniCrushResistant=
OpportunityFire=
PermaDisguise=
PreventAutoDeploy=
Passive=
RadarInvisible=
RejoinTeamIfLimboed=
SecretInfantry=
SelfHealing=
Size=
SpecialThreatValue=1
StupidHunt=
Thief=
ThreatPosed=0; This value MUST be 0 for all building addons
Trainable=
TypeImmune=
VehicleThief=
Also something else how about a template system for building, units, aircrafts,weapons, ect that already has all posible entries emptied and required ones hilited some how? I guess Ill post a sample of what I mean.(no I didnt type this out I haved it saved lol)
;Blank Infantry
[]
UIName=Name:
Name=
Image=
Category=
Primary=
Secondary=
ElitePrimary=
EliteSecondary=
Ammo=
InitialAmmo=
Reload=
ReloadIncrement=
EmptyReload=
Occupier=; I can Occupy UC buildings
OccupyWeapon=; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=; The weapon I use while Occupying. Defaults to 0 (Primary)
OpenTransportWeapon=;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Prerequisite=
ForbiddenHouses=
BuildLimit=
CrushSound=
Strength=
Pip=
OccupyPip=
Armor=none
TechLevel=
Sight=
Speed=
Owner=
Cost=
Soylent=
Points=
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6
DeploySound=
UndeploySound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
JumpJet=
JumpjetAccel=
JumpjetClimb=
JumpjetCrash=
JumpjetDeviation=
JumpjetHeight=
JumpjetNoWobbles=
JumpjetSpeed=
JumpJetTurn=
JumpjetTurnRate=
JumpjetWobbles=
VeteranAbilities=
EliteAbilities=
Agent=
AllowedToStartInMultiplayer=no
Assaulter=
DefaultToGuardArea=
AttackFriendlies=
BerzerkAllowed=
Bombable=
BombSight=
Cyborg=
C4=
CanDisguise=
CanPassiveAquire=
CanRetaliate=
Civilian=
Cloakable=
DeathAnims=
DeathWeapon=
Deployer=
DeployFire=
DefaultToGuardArea=
DistributedFire=
Doggie=
Fearless=
IFVMode=
Infiltrate=
Insignificant=
ImmuneToVeins=
ImmuneToPsionics=
ImmuneToPsionicWeapons=
ImmuneToRadiation=
IsSelectableCombatant=yes
Ivan=
MindControlRingOffset=
MoveToShroud=
Natural=
Nominal=
NotHuman=
Crushable=
OmniCrushResistant=
OpportunityFire=
PermaDisguise=
PreventAutoDeploy=
Passive=
RadarInvisible=
RejoinTeamIfLimboed=
SecretInfantry=
SelfHealing=
Size=
SpecialThreatValue=1
StupidHunt=
Thief=
ThreatPosed=0; This value MUST be 0 for all building addons
Trainable=
TypeImmune=
VehicleThief=