27.03.2005, 15:10:45
If I could make the Spyplane not make photos but fire its weapon, then we'd have a real airstrike.
Well,
I just found something nice out.
I can fix that "AllyParaDropNum" bug now.
It just uses the same address as the spyplane amount.
This will be fixed in 1.04, plus, you will be able to customize the number of Spyplanes.
But the thing I found out allows me a completely new storage method, the same one the game uses.
It can only be good if I use that method, and maybe even the mysterious IEs can be defeated with this.
So I'll stop searching for the Spyplane's weapon for now and rewrite all of my loading routines (applies to infantry deaths, mutations and special colors afaik).
Well,
I just found something nice out.
I can fix that "AllyParaDropNum" bug now.
It just uses the same address as the spyplane amount.
This will be fixed in 1.04, plus, you will be able to customize the number of Spyplanes.
But the thing I found out allows me a completely new storage method, the same one the game uses.
It can only be good if I use that method, and maybe even the mysterious IEs can be defeated with this.
So I'll stop searching for the Spyplane's weapon for now and rewrite all of my loading routines (applies to infantry deaths, mutations and special colors afaik).