25.03.2005, 21:04:05
For my test purposes, MIG is hardcoded.
But I already have plans (see below) how to make it all customizable.
I'm thinking of a workaround regarding the Actions.
To clone superweapons, you need to clone actions, else it would suck.
My plans
Apart from taking over the world, I want to make you all able to add superweapons.
The first one is likely to be the spyplane.
How would I make it so that you can add infinte?
Like that:
What do you think of that?
Note that I cannot make the cloned spyplane use its original weapon yet.
I'm going to do a research on that.
But I already have plans (see below) how to make it all customizable.
I'm thinking of a workaround regarding the Actions.
To clone superweapons, you need to clone actions, else it would suck.
My plans
Apart from taking over the world, I want to make you all able to add superweapons.
The first one is likely to be the spyplane.
How would I make it so that you can add infinte?
Like that:
Code:
[AirstrikeSpecial]
...
Type=NewSpyPlane
;Special tags if Type=NewSpyPlane
AircraftType=BPLN ? ?;the MIG in this example
IsSpyPlane=no ? ? ? ? ?;def=yes, determines whether the incoming aircraft takes photos or just uses it's original weapon
What do you think of that?
Note that I cannot make the cloned spyplane use its original weapon yet.
I'm going to do a research on that.