10.03.2005, 08:25:30
@Blade:
Thanks for that info, and Bobing thanks for reply.
Yes, the new palettes work like the old building / infantry palettes.
I'm no pro in palettes or graphics, I just included the remap info for somebody who might not know, and for me as I have to remember many things at the moment
I'll update the tutorial with that new info right today.
@Bobing:
The idea with side specific randoms isn't bad. Wenn adding new sides, I could create a tag like e.g. "RandomChance=30%" for example, so that we have a percentage chance that a specific side is picked. I could also do that for countries.
Problem is: what if the sum of all the percs isn't 100%?
Ideas please
Thanks for that info, and Bobing thanks for reply.
Yes, the new palettes work like the old building / infantry palettes.
I'm no pro in palettes or graphics, I just included the remap info for somebody who might not know, and for me as I have to remember many things at the moment

I'll update the tutorial with that new info right today.
@Bobing:
The idea with side specific randoms isn't bad. Wenn adding new sides, I could create a tag like e.g. "RandomChance=30%" for example, so that we have a percentage chance that a specific side is picked. I could also do that for countries.
Problem is: what if the sum of all the percs isn't 100%?
Ideas please
