09.03.2005, 09:40:47
Bobingabout Wrote:i don't know how to patch yet, can barely understand what most of it is doing, but the best part is i can find tags
now, these are interesting:
;floats
;ArmorInfantryMult=
;ArmorUnitsMult=
;ArmorAircraftMult=
;ArmorBuildingsMult=
;ArmorDefensesMult=
;CostInfantryMult=
;CostUnitsMult=
;CostAircraftMult=
;CostBuildingsMult=
;CostDefensesMult=
;SpeedInfantryMult=
;SpeedUnitsMult=
;SpeedAircraftMult=
;BuildTimeInfantryMult=
;BuildTimeUnitsMult=
;BuildTimeAircraftMult=
;BuildTimeBuildingsMult=
;BuildTimeDefensesMult=
;IncomeMult=
;Firepower=
;Groundspeed=
;Airspeed=
;Armor=
;Cost=
;BuildTime=
;strings
;VeteranInfantry=
;VeteranUnits=
;VeteranAircraft=
;ParentCountry=
;WallOwner=bool
thats a list, of almost all the tags on the countries that you can specify.
it also looks for prefix and suffix... but i can't read what its actually doing.
most of them are just for confirmation that you can do it, but, WallOwner!! what does that do? ParantCountry!! and firepower, buildtime etc, global to all units and buildings??
something for PD to have a look at...
These are all country modifiers to let a country have different buildspeeds for things, armor for different object classes, etc. Armor=armor multiplier, Cost=cost multiplier, Speed=speed multiplier, buildtime=how slower than normal does it build (or is it the opposite?), incomemult=how much more money do you get than normal from ore, firepower=attack damage bonus to all units, groundspeed=groundspeed bonus, airspeed=airspeed bonus, armor=defense bonus, cost=cost bonus (which is bad in reality?), buildtime=speed modifier; veteranxxx=units produced with one level of veteranship (one chevron) and all associated properties. WallOwner is a yes/no about if a country owns/builds walls, ParentCountry specifies what country's behavior this country should emulate. Yes, the big multipliers are old global modifiers from the RA1 era. Not sure how they would work in conjunction with the others; two possibilities that make sense are the specific ones being overrides, or the two kinds of values combining to form one multiplier for the base value. Let me know if I just made absolutely no sense. I'm sleepy ^^