18.10.2006, 16:42:46
Marshall Wrote:The YR scripted video files (.ipb) will only play correctly on the exact same mod that they were recorded on. Never tested myself, but I imagine running on a different mod would cause weird behaviour, no behaviour, internal errors, or a mix of all three.It results in the same mess every scripted sequence with changed base rules ends up in: It instructs your units to do the exact same stuff as when recorded, but it doesn't make any sense, because it's not the same anymore.
e.g. if, in the original game, two Grizzlies tried to defend their base against three Prism Tanks, got owned, you died, and, as a result, you increased the Grizzly's firepower, then, the next time you'd play the "video", the same battle would be started, but your Grizzlies would 0wn the Prisms, they'd never destroy your base, and everybody would just sit on the map and be confused why the game hasn't ended yet.
Marshall Wrote:Launch Base will ensure video files are saved and read from the correct mod folder, but won't stop problems resulting from a mod being updated. So I suggested the possibility of making the installers automatically remove old video files - but Renegade points out that this will confuse and annoy some people.How about big, unignorable warning messages and indicators?
e.g. filename: some_video_mental_omega_1.53.ipb
installed mod version: 1.61
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WARNING!
The video you are trying to play was recorded with an older version of this mod. It will most likely not play correctly, and could, potentially, start an endless game or even crash.
Are you very sure you want to play this video?
[ Yes ] [ No ]
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Please confirm that you have read the previous message.
[ I did ] [ I didn't ]
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if(!confirm) goto firstMessage;
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.