01.03.2005, 11:17:30
FOW seems even to be beyond WW's talents.
So don't blame ME for admitting that I got no idea how I would make that work
It's not just hacking, it's programming with a real concept.
In CPP for example, if I got the real source code, it would be an hour-job or something; but in assembly, it's really almost impossible.
As I just said, I'm having a break right now.
I'm going to continue soon when I got my internet connection.
@Bobing:
Just to sum it up: Great work!
I'll make - or better I'll HAVE to make use - of your finds.
You found out some things which really make life easier...
So 4th side could be the next thing finished.?
@Guest:
He mentioned it not to do kid stuff like "I know it but I won't tell you", but because it could open a bunch of new possibilities.
To be honest, I don't think it's a great thing, but that's something everybody has his own opinion about.
Compability with the "pure game" is questionnable, too.
You know, my patch should change nothing unless the modder wants it to be changed.
I dunno if I'm ever going to work on that seperating factories...
@Banshee:
A second VehicleTypes wouldn't be required.
I'd "just have to make the game check what units should be built in what factories and determine what units should be disabled in the sidebar when building one".
It sounds MUCH too easy as it really is.
So don't blame ME for admitting that I got no idea how I would make that work

It's not just hacking, it's programming with a real concept.
In CPP for example, if I got the real source code, it would be an hour-job or something; but in assembly, it's really almost impossible.
As I just said, I'm having a break right now.
I'm going to continue soon when I got my internet connection.
@Bobing:
Just to sum it up: Great work!
I'll make - or better I'll HAVE to make use - of your finds.
You found out some things which really make life easier...
So 4th side could be the next thing finished.?
@Guest:
He mentioned it not to do kid stuff like "I know it but I won't tell you", but because it could open a bunch of new possibilities.
To be honest, I don't think it's a great thing, but that's something everybody has his own opinion about.
Compability with the "pure game" is questionnable, too.
You know, my patch should change nothing unless the modder wants it to be changed.
I dunno if I'm ever going to work on that seperating factories...
@Banshee:
A second VehicleTypes wouldn't be required.
I'd "just have to make the game check what units should be built in what factories and determine what units should be disabled in the sidebar when building one".
It sounds MUCH too easy as it really is.