01.03.2005, 03:18:58
(This post was last modified: 01.03.2005, 05:28:53 by Bobingabout.)
I'm bound by a promice, I'm willing to share, but i'd rather coax it out from someone else who might know than break a promice. com'on blade, you know most things, take a guess, 'tis just TOO simple. and i beleave in fact i did shut up. last thing was about why PD can't just yank code out of 1 file and stick it in YR. why making FOW work is beyond his current tallants.
if it existed before, or just needs to store variables, maybe from a tag, he can get it working, with time and effort(countries is many variables, 4 sides would be even more variables, but the logic basicly already exists, hence how WW easilly added yuri), even with the simularities between YR and TS is very very hard to copy things from TS to YR. but something new, or from another game is almost impossable.
EDIT:
I've been playing with things to see what actually needs adding for 4 sides again
made a rather shocking discovery. i set AIBasePlanningSide to 3(thats the 4th 1, it starts at 0 here) and the triggers in the AImd.ini file to 4(starts at 1 here) and to my shock, it worked! well, not even as good as 4th side emulation, but:
the yuri AI was crippled, seems to be something with powerplant04= things. seems to revert back to previous side. they only build 1 of each base defence, which seems to sugest they need their own basedefences= tag. and i havn't seem them build a wall yet. there probably something with these tags in the AI section that has a limit like the baseunit= tag to only read in the first 3. but getting this far, I'd say its kind of progress. i wouldn't call it progress if i was just modding, but since PD is working on extra sides, now its progress.
for more details see the test results section(2b) of this file: neededfor4sidesv2.txt
if it existed before, or just needs to store variables, maybe from a tag, he can get it working, with time and effort(countries is many variables, 4 sides would be even more variables, but the logic basicly already exists, hence how WW easilly added yuri), even with the simularities between YR and TS is very very hard to copy things from TS to YR. but something new, or from another game is almost impossable.
EDIT:
I've been playing with things to see what actually needs adding for 4 sides again
made a rather shocking discovery. i set AIBasePlanningSide to 3(thats the 4th 1, it starts at 0 here) and the triggers in the AImd.ini file to 4(starts at 1 here) and to my shock, it worked! well, not even as good as 4th side emulation, but:
the yuri AI was crippled, seems to be something with powerplant04= things. seems to revert back to previous side. they only build 1 of each base defence, which seems to sugest they need their own basedefences= tag. and i havn't seem them build a wall yet. there probably something with these tags in the AI section that has a limit like the baseunit= tag to only read in the first 3. but getting this far, I'd say its kind of progress. i wouldn't call it progress if i was just modding, but since PD is working on extra sides, now its progress.
for more details see the test results section(2b) of this file: neededfor4sidesv2.txt