28.09.2006, 00:36:16
So there's absolutely NO way to make charging structures automatically fire at overpowerable structures? For some applications this may be acceptable, even desirable, but for others it makes it completely useless. That is what I was getting at.
@ Ren: I forgot that AffectsAllies=no works on AmbientDamage as well. It should work just fine in that case.. even if it LOOKS impractical (aka "I can walk through lasers, but you can't hahaha)
@ Ren: I forgot that AffectsAllies=no works on AmbientDamage as well. It should work just fine in that case.. even if it LOOKS impractical (aka "I can walk through lasers, but you can't hahaha)