CnCVK Wrote:Also what about extended overpowerable?This allows structures to charge other structures?
What I'd also like is to be able to control the number of chargers required to keep a Tesla Coil powered when in low power situation (hardcoded to 3), and to control the number of chargers required to overpower the Tesla Coil and change its weapon (hardcoded to 1).
And of course add sensors for buildings too.
Sorry for sounding demanding. It's really just a suggestion.
![[Image: alexstand1.gif]](http://www.eitservices.com/andrew/img/alexstand1.gif)