24.02.2005, 23:45:36
Well, how much are we including?
I've no list in my head right now, i.e. I don't remember all of what we wanted to include, but if we put in neither the TX nor Assault Map support, what's left that'd need the Mod Launcher?
In other words, what's preventing us from actually pre-creating an expandmd02 and use an installer to put it into the RA2 directory (or simply tell the user to unzip to the game directory)?
I may be missing something we wanted to include here, but surely a .mix with a few INIs and a CSF inside isn't that big, and neither is an ecachemd with half a dozen corrected SHPs...
I've no list in my head right now, i.e. I don't remember all of what we wanted to include, but if we put in neither the TX nor Assault Map support, what's left that'd need the Mod Launcher?
In other words, what's preventing us from actually pre-creating an expandmd02 and use an installer to put it into the RA2 directory (or simply tell the user to unzip to the game directory)?
I may be missing something we wanted to include here, but surely a .mix with a few INIs and a CSF inside isn't that big, and neither is an ecachemd with half a dozen corrected SHPs...
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.