22.02.2005, 09:06:50
@Marshall:
As FOW is that buggy, I don't think I should renable it.
And as I'm not a strategy game programmer, I dunno how to make a working FOW![Big Grin Big Grin](https://forums.renegadeprojects.com/images/smilies/003.gif)
@Bobing:
If you got an IE, just describe when it happens (you did that) and send me that "except.exe" the game creates in its directory when an IE occurs.
For you, the information in it may look like crap, but for me it offers useful information where the error occured in the code.
So I can easily tell you if it's "my fault" or not.
Same goes to anyone who got an IE and thinks that my patch could have anything to do with it.
Ah well and about the 4th side:
I may have found the stuff that loads the three baseunits, but before I change it I'd like to know if HarvesterUnit, SecretUnits and VeteranUnits (countries) are also limited to three. Does anybody know that?
The loading routine for all those tags are completely the same (except storing addresses of course).
As FOW is that buggy, I don't think I should renable it.
And as I'm not a strategy game programmer, I dunno how to make a working FOW
![Big Grin Big Grin](https://forums.renegadeprojects.com/images/smilies/003.gif)
@Bobing:
If you got an IE, just describe when it happens (you did that) and send me that "except.exe" the game creates in its directory when an IE occurs.
For you, the information in it may look like crap, but for me it offers useful information where the error occured in the code.
So I can easily tell you if it's "my fault" or not.
Same goes to anyone who got an IE and thinks that my patch could have anything to do with it.
Ah well and about the 4th side:
I may have found the stuff that loads the three baseunits, but before I change it I'd like to know if HarvesterUnit, SecretUnits and VeteranUnits (countries) are also limited to three. Does anybody know that?
The loading routine for all those tags are completely the same (except storing addresses of course).