20.02.2005, 06:25:52
(This post was last modified: 20.02.2005, 22:36:53 by Bobingabout.)
PaD;date=Feb 19 2005, 09:11 PM Wrote:Hell, I'm not even able to substract two numbers correctly... :unsure:Don't worry, neither do certain Pentiums, can't remember which pentium though, i know its a really old 1.
[right][snapback]509[/snapback][/right]
anyway. hugh mistake on 1 of the tiny details of my rather massive "neededfor4sidesv2" file.
I neglected to look at the EVA untill tonight.
and in doing so missed this:
[EVA_NuclearSiloDetected]
Text=Warning: Nuclear Silo detected.
Russian=csof001
Allied=ceva001
Yuri=cyur001
Type=QUEUE
Priority=IMPORTANT
I've been referanceing the EVAs as CEVA### CSOF### and CYUR###
clearly i was mistaken, and it uses 3 (hardcoded?) tags Allied, Russian, and Yuri. what we need here is not a EVAPrefix04=CEVA but another tag on the EVA file such as Side04=ceva001 for the 4th side.
this would need adding to every entry in the conventional EVA list.
DOH!
so side 0 (allies, using the internal table numbers) is Allied=, side1 is Soviet=, and Side2 is Yuri=. so side3 wants to be Side04=(we number from 1, not 0...)
I'll say it again.
DOH!
EDIT: i played co-op for the first time. wow!
I've got to make some more of those for our mod. also, I've got to figure out about all these graphics for extra sides...
loading screens are already definable in ini. as for scorescreens, well, looks like they are from missions, which means, we need graphics for them...
ALLIED
ascore.pal
ascramd.shp ;anim
ascrbkmd.shp ;background
ascrtmd.shp ;open/close anim
SOVIET
sscore.pal
sscramd.shp ;anim
sscrbkmd.shp ;background
sscrtmd.shp ;open/close anim
YURI
yscore.pal
sycramd.shp ;animation
sycrbkmd.shp ;background
sycrtmd.shp ;opening anim
:huh: yuri changes the naming slightly. shouldn't be too hard for PD to do...