That's essentially what I said, except AltDeathX=[integer] instead of [animation], with that integer being a different InfDeath number.
Your way, PD, is better.
However:
[NewInfMutations]
0=COWTOANY
???
I thought the list was supposed to start from 1?
1~89 = InfDeaths 11~99
And I didn't think we were allowed to use 90 = 100.
At least, that's what your tutorial implies ["up to 89 new mutations"].
Also,
InfDeath 9 is mutation, 8 isn't (okay the virusd stuff but let's ignore that)
InfDeath 10 is BRUTDIE.
AltDeath5=9
Should mean: "if this infantry unit is killed by a warhead with InfDeath 5 [electro], then use InfDeath 9 instead [gendeath].
If used on, say, the Guardian GI, then a Guardian GI killed by a prism tower would in fact use gendeath and get turned into a Brute.
With AltDeathX=Y, NotHuman= becomes obsolete
Well, not exactly, we still need NotHuman=yes to be equivalent to AltDeathN=1, where N is EVERY InfDeath (in order to maintain compatibility).
I.E. NotHuman=yes overrides AltDeathX=Y
Edit: Actually, thinking about it, NotHuman=yes shoul mean "all InfDeaths should use InfDeath 1, EXCEPT those with an AltDeathX=Y override".
Your way, PD, is better.
However:
[NewInfMutations]
0=COWTOANY
???
I thought the list was supposed to start from 1?
1~89 = InfDeaths 11~99
And I didn't think we were allowed to use 90 = 100.
At least, that's what your tutorial implies ["up to 89 new mutations"].
Also,
InfDeath 9 is mutation, 8 isn't (okay the virusd stuff but let's ignore that)
InfDeath 10 is BRUTDIE.
AltDeath5=9
Should mean: "if this infantry unit is killed by a warhead with InfDeath 5 [electro], then use InfDeath 9 instead [gendeath].
If used on, say, the Guardian GI, then a Guardian GI killed by a prism tower would in fact use gendeath and get turned into a Brute.
With AltDeathX=Y, NotHuman= becomes obsolete
Well, not exactly, we still need NotHuman=yes to be equivalent to AltDeathN=1, where N is EVERY InfDeath (in order to maintain compatibility).
I.E. NotHuman=yes overrides AltDeathX=Y
Edit: Actually, thinking about it, NotHuman=yes shoul mean "all InfDeaths should use InfDeath 1, EXCEPT those with an AltDeathX=Y override".
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.