21.08.2006, 15:18:24
Quote:don't forget PCX256-colors PCX files into SHP-65536 colors.. funny
Also I forgot BMP

Quote:BTW, you said instead of using temp values, I should use temp superweapons.I talk about pointers to SuperWeaponTypeClass.
that's a good idea.
Quote:I'll put 8 temp superweapons into the game, so you can have 8 cloned superweapons active at a time (atm, you can only have one, did anybody notice that? well, it could cause IEs I think)And how you check which LStorm now need process?
@PD about save bug:
00BA16CFh Old = 74h New = 0EBh Â
I assumed that information in YRClasses 2 is right

line from "YRClasses 2":
0x20C AnimType* NukeFirstAnim
but you stored LPSTR

ARM forever - x86 sucks!