19.02.2005, 20:20:11
wha?
From what I can tell, that is more complicated both for modders to use and for PD to implement than what I just said.
Implementation of what I said:
Read in InfDeath number of warhead (X)
If unit has AltInfDeathX=
Then use that animation.
Else If unit has NotHuman=yes
Then (do what NotHuman normally does)
Else use general InfDeath X animation.
Your system requires whole new (runtime-named !
sections in the ini!
From what I can tell, that is more complicated both for modders to use and for PD to implement than what I just said.
Implementation of what I said:
Read in InfDeath number of warhead (X)
If unit has AltInfDeathX=
Then use that animation.
Else If unit has NotHuman=yes
Then (do what NotHuman normally does)
Else use general InfDeath X animation.
Your system requires whole new (runtime-named !

Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.