18.02.2005, 09:27:47
That AltInfDeath idea really sounds great as it could add some nice detail... and I like nice details 
Some infantry deaths just don't fit to some infantries, e.g. most of the InfDeaths don't fit to the Brute.
Heh, you could even make "damage levels" to infantry using mutations which spit out a "damaged" infantry, you could give it more lives...
That guest's idea is a good one though, I needed to know that.
If a warhead has InfDeath=5, the animation AltInfDeath5 should be played, if present...
Anyway, I just started to work on my 100-units research so the InfDeaths will be pushed into the future...
I didn't find any really new stuff. Just that the limit for [VehicleTypes] is 101.
I was quite surprised that when you work "around" the bug by just setting TechLevel=-1 to the last unit, the AI won't build any land units, but naval and jumpjet ones (Kirov). I wonder what happens if the last unit's a naval unit... or a jumpjet...
Plus, it builds an unusual amount of defensive weapons and builds two refineries after building the barracks... at least that's for brutal AI.
I don't have any idea what the reason could be for the bug and what it does exactly... but I'll continue my research today (with InfantryTypes and AircraftTypes) and I hope I'll find out.
@Bobingabout:
Heh, finally a patch without any bugs
To be honest, I totally forgot the taunts. I forgot that they exist.
But nice that you remind me of that. I'll look what's up with them.
@ZombyDragon:
Copying code from TS sounds easy, but it isn't.
Sure, I could just copy e.g. the whole Spotlight algorithm, and it would even work, IF I didn't have to correct data offsets, storing addresses etc, cause TS isn't the same as YR, although it uses the same engine.
I tried copying code from TS when "improving" the random map generator. I wanted it to build bridges, which really lacks in YR.
But that gave me an IE, and I expected that.
Correcting addresses requires knowing where anything it depends on is stored... and that seems to be way impossible...

Some infantry deaths just don't fit to some infantries, e.g. most of the InfDeaths don't fit to the Brute.
Heh, you could even make "damage levels" to infantry using mutations which spit out a "damaged" infantry, you could give it more lives...

That guest's idea is a good one though, I needed to know that.
If a warhead has InfDeath=5, the animation AltInfDeath5 should be played, if present...
Anyway, I just started to work on my 100-units research so the InfDeaths will be pushed into the future...
I didn't find any really new stuff. Just that the limit for [VehicleTypes] is 101.
I was quite surprised that when you work "around" the bug by just setting TechLevel=-1 to the last unit, the AI won't build any land units, but naval and jumpjet ones (Kirov). I wonder what happens if the last unit's a naval unit... or a jumpjet...
Plus, it builds an unusual amount of defensive weapons and builds two refineries after building the barracks... at least that's for brutal AI.
I don't have any idea what the reason could be for the bug and what it does exactly... but I'll continue my research today (with InfantryTypes and AircraftTypes) and I hope I'll find out.
@Bobingabout:
Heh, finally a patch without any bugs

To be honest, I totally forgot the taunts. I forgot that they exist.
But nice that you remind me of that. I'll look what's up with them.
@ZombyDragon:
Copying code from TS sounds easy, but it isn't.
Sure, I could just copy e.g. the whole Spotlight algorithm, and it would even work, IF I didn't have to correct data offsets, storing addresses etc, cause TS isn't the same as YR, although it uses the same engine.
I tried copying code from TS when "improving" the random map generator. I wanted it to build bridges, which really lacks in YR.
But that gave me an IE, and I expected that.
Correcting addresses requires knowing where anything it depends on is stored... and that seems to be way impossible...