13.08.2006, 23:14:01
I'm trying to make a V3-type rocket launcher that is a base defence. I took the code from the Dreadnought and slapped it into the patriot missile, then when I tried to fire it the game cried like a baby.
Anybody know where i screwed up?
; SSM
[NASSM]
Image=NASAM
UIName=Name:NASSM
Name=Surface to Surface Rockets
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=NAHAND
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=100
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=DredLauncher
Spawns=DMISL
SpawnsNumber=10
SpawnRegenRate=8
SpawnReloadRate=0
;FireAngle=32
LandTargeting=0
NavalTargeting=0
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
;TurretAnim=NASAM_A
;TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong[color=beige]
Anybody know where i screwed up?
; SSM
[NASSM]
Image=NASAM
UIName=Name:NASSM
Name=Surface to Surface Rockets
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=NAHAND
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=100
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=DredLauncher
Spawns=DMISL
SpawnsNumber=10
SpawnRegenRate=8
SpawnReloadRate=0
;FireAngle=32
LandTargeting=0
NavalTargeting=0
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
Maxdebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
;TurretAnim=NASAM_A
;TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong[color=beige]