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Base Defence spawning problem - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Base Defence spawning problem (/showthread.php?tid=358) |
Base Defence spawning problem - elrathia kingi - 13.08.2006 I'm trying to make a V3-type rocket launcher that is a base defence. I took the code from the Dreadnought and slapped it into the patriot missile, then when I tried to fire it the game cried like a baby. Anybody know where i screwed up? ; SSM [NASSM] Image=NASAM UIName=Name:NASSM Name=Surface to Surface Rockets BuildCat=Combat Strength=900 Armor=steel TechLevel=4 Prerequisite=NAHAND Adjacent=4 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil Cost=100 BaseNormal=no Points=30 Power=-50 Crewed=no Primary=DredLauncher Spawns=DMISL SpawnsNumber=10 SpawnRegenRate=8 SpawnReloadRate=0 ;FireAngle=32 LandTargeting=0 NavalTargeting=0 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM Maxdebris=3 MinDebris=2 ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values ;DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes Powered=yes Turret=yes TurretAnim=SAM TurretAnimIsVoxel=true ;TurretAnim=NASAM_A ;TurretAnimIsVoxel=false ;TurretAnimX=-2 ;TurretAnimY=10 TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff VHPScan=Strong[color=beige] RE: Base Defence spawning problem - Bobingabout - 13.08.2006 i dunno, but i recall that when kravvitz tried it years ago, he could only get it to work on 1x1 structures. RE: Base Defence spawning problem - Renegade - 14.08.2006 First of all, the official position is that spawning only works on 1x1 structures; the unofficial, unproven position is that spawns originate (and potentially return to) from the center cell, so something like 3x3 could also work. Secondly, spawning itself works. I, personally, had a Hornet Defense for long times. So if everything fails, you can just hack spawning as usual. Thirdly, the dred missiles spawn into the direction the ship is turned to. The ship doesn't have a turret. Your building can't turn and does have a turret. Try disabling the turret for a change. Return the FireAngle. All this kind of stuff. And report the results back ![]() RE: Base Defence spawning problem - elrathia kingi - 14.08.2006 Still no good. Tried Tesla Coil, modified it to: [NASSM] Image=CRATE UIName=Name:NASSM Name=Surface to Surface Missle BuildCat=Combat Prerequisite=NAHAND Strength=600 Armor=steel TechLevel=3 Adjacent=2 Sight=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil Cost=150 Points=30 Power=-75 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;DestroyAnim=NATSLADM Primary=V3Launcher Spawns=V3ROCKET SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=0 NoSpawnAlt=yes FireAngle=32 ;LandTargeting=0 //doesn't matter ;NavalTargeting=0 Turret=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Anybody help? RE: Base Defence spawning problem - Bobingabout - 14.08.2006 I'm sorry, but its not something i've tried to do. RE: Base Defence spawning problem - Nighthawk - 14.08.2006 Take out the NoSpawnAlt= line, that means it has a different voxel for when it is out of rockets (e.g. V3.vxl has V3WO.vxl for no rocket). RE: Base Defence spawning problem - Bobingabout - 14.08.2006 makes sence that it might cause a crash, because buildings can't be VXLs RE: Base Defence spawning problem - VK - 14.08.2006 I remember my "pillbox airbase" with 3 planes ![]() All planes set target to one unit ![]() RE: Base Defence spawning problem - elrathia kingi - 19.08.2006 I pulled the line; it still crashed. I tried changing the code so that it would launch hornets instead of v3's, and it worked perfectly. Is there something hardcoded in the v3 that makes it not work as a base defence? RE: Base Defence spawning problem - DCoder - 19.08.2006 Hornets can retarget mid-flight, spawned missiles can't. In addition V3 can't even turn around if the launcher is facing the wrong direction. Try the dred missile instead. RE: Base Defence spawning problem - Renegade - 19.08.2006 His original code uses the Dreadnaught missile. elrathia kingi: If this doesn't work out, clone the hornet, give it a missile voxel, and arm it with a limbolaunching suicide weapon. A very small ROT might also be in order, and don't forget to add the trailer. That's the poor man's spawned missile. Doesn't look 100% when it starts, but fine otherwise. RE: Base Defence spawning problem - elrathia kingi - 19.08.2006 OK, I half fixed it. I cloned the Dredlauncher and dmisl to ssmlauncher and ssm, so there was no more IE when I launched it. Instead, the missiles fly out and either go in a line to the edge of the screen without coming down or circle around and try to land back in the box. I have the MissileSpawn=yes tag in it; in fact, I haven't changed a single thing about the DMISL or launcher, I just renamed it. RE: Base Defence spawning problem - Renegade - 19.08.2006 That is because you can't clone spawned missiles. The missile types are fixed to the two/three present in the original game. The only way to have additional ones is the method I described. RE: Base Defence spawning problem - elrathia kingi - 20.08.2006 Alright, I'll give it a try. I still don't understand the IE, though. |