11.08.2006, 22:07:14
Quote:problem i see is, there is nothing to encode 16-bit SHPsOS SHP Builder can be ported to it
could use PCX files for single frame, but what about animations?
Also I add support to my SHP Shell Extension
I think Banshee will be not against it
I want to do data which is not packed (without any RLE).
The size will be twice more (comparing with non-compressed image).
Also it can working faster, because it not need any palette conversion
ARM forever - x86 sucks!