17.02.2005, 22:40:54
Blade Wrote:Perhaps an AltInfDeath=# tag on weapons for animation to play when target has NotHuman=yes. If not set default is AltInfDeath=1 for the target, maintaining compatibility with what is the status quo. This, in conjunction with additional Infantry deaths which are now possible gives the optimum solution IMO.This would be better as a unit property rather than a weapon property.
Edit: It also means that the Genetic Mutator could generate an alternate unit depending on if its target was human or animal.
Do nothing, and the use of NotHuman= is the same.
Add AltInfDeath= to the dog, and this tells the game to ignore NotHuman=, and play the AltInfDeath=.
Add AltInfDeath= to a unit with NotHuman=no, and that particular unit plays a custom death anim.
Even more optimum

C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.