17.02.2005, 18:58:48
(This post was last modified: 17.02.2005, 19:01:17 by CannisRabidus.)
Big Jah Wrote:Did you play RA1? Well, nevermind, but I wonder if possible to make specific shock and fire (and other) deaths for animals? For example a working shocked dog...Theoretically this could be done by having an InfDeath= point to a new Die*= sequence. But every infantry animation would require a new sequence then.
Wait a minute. If the code for all InfDeaths was modified so that when it encountered NotHuman=, instead of playing Die1=, it played a Die*= sequence where "*" was equal to the value of the InfDeath=...
example -
If InfDeath=5, then play the electro die anim, unless unit is NotHuman=yes, in which case play that unit's Die5= sequence. Since there is no Die5=, the modder would have to add the code for this and all other Die*= sequences (and only for the NotHuman units). These need only be copies of Die1= if he has no new graphics. If things were really slick, then the game would automatically use Die1= if Die5= was not present

C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.