17.02.2005, 12:15:38
What would I do if I didn't have Marshall... ![Big Grin Big Grin](https://forums.renegadeprojects.com/images/smilies/003.gif)
Again, his fast work makes me able to make a fast homepage update, meaning:
Patch v1.02 including overworked NewCountries is available now!
I'm going to update the first two tutorials as soon as possible.
Thanks very much for finding that with the Next= stuff @ Marshall.
Same to Bobingabout who told me that in my tutorials it is not said that the Yuri UI filenames must have the ending "y" to work (I'm not going to change that because of compability reasons).
The thing I'm doing next could take some time.
I'll start a research on the 100-unit bug.
Tons of things are written about it, but I need to see everything myself and test some things (I was confrontrated with it once, but that's a long time ago).
@DCoder:
No, my patch hasn't got to do anything with NotHuman.
What exactly does the NotHuman tag do? Is it just there to avoid animals having human infantry deaths?
If so, I dunno if that is fixable, or if it's good to fix it.
Maybe an additional tag could be implemented (sth like "MutatesNonHuman=yes").
That's something for the wishlist I think.
![Big Grin Big Grin](https://forums.renegadeprojects.com/images/smilies/003.gif)
Again, his fast work makes me able to make a fast homepage update, meaning:
Patch v1.02 including overworked NewCountries is available now!
I'm going to update the first two tutorials as soon as possible.
Thanks very much for finding that with the Next= stuff @ Marshall.
Same to Bobingabout who told me that in my tutorials it is not said that the Yuri UI filenames must have the ending "y" to work (I'm not going to change that because of compability reasons).
The thing I'm doing next could take some time.
I'll start a research on the 100-unit bug.
Tons of things are written about it, but I need to see everything myself and test some things (I was confrontrated with it once, but that's a long time ago).
@DCoder:
No, my patch hasn't got to do anything with NotHuman.
What exactly does the NotHuman tag do? Is it just there to avoid animals having human infantry deaths?
If so, I dunno if that is fixable, or if it's good to fix it.
Maybe an additional tag could be implemented (sth like "MutatesNonHuman=yes").
That's something for the wishlist I think.