25.06.2006, 17:13:47
PROGRESS! Yay:
I have revamped the Surveillance Post's (lighthouse) base so it looks a lot more natural on water.
I have fixed the Soviet Hard AI (it never made any untis before). I can confirm that the AI is much harder than default. Even easy mode is harder... but for ultra-n00bs, there's always Practice mode - where the AI barely ever attacks
Finally, I figured out the problem with the AI not building a Eurofighter Airbase. It needs lower level prerequisites for some reason. That is teh only way I could get it to build it. However, if teh AI were to access it earlier, the game would be far too unfair...thus I have decided simply to not let the AI build this structure and hence the Eurofighter Tyhpoon. Basically, the AI does not ever dare to produce it. That's how I like to think of it
So what now? Taken right from my "todo" list: I need to complete Survival mode, fix a bug where a plane's shadow appears ON TOP of the plane, and tweak Power Divided modes. Then I will release the last Beta, intended to be almost identical to the final public release. In the meantime, I will try and find time to put up some unit/structure info on the site.
Whiteboy out
I have revamped the Surveillance Post's (lighthouse) base so it looks a lot more natural on water.
I have fixed the Soviet Hard AI (it never made any untis before). I can confirm that the AI is much harder than default. Even easy mode is harder... but for ultra-n00bs, there's always Practice mode - where the AI barely ever attacks

Finally, I figured out the problem with the AI not building a Eurofighter Airbase. It needs lower level prerequisites for some reason. That is teh only way I could get it to build it. However, if teh AI were to access it earlier, the game would be far too unfair...thus I have decided simply to not let the AI build this structure and hence the Eurofighter Tyhpoon. Basically, the AI does not ever dare to produce it. That's how I like to think of it

So what now? Taken right from my "todo" list: I need to complete Survival mode, fix a bug where a plane's shadow appears ON TOP of the plane, and tweak Power Divided modes. Then I will release the last Beta, intended to be almost identical to the final public release. In the meantime, I will try and find time to put up some unit/structure info on the site.
Whiteboy out
