12.02.2005, 17:09:03
Marshall Wrote:With this mod folder idea, you're all forgetting one thing. How do you plan to add new unit sounds to the game?Not if the exe can be coaxed into reading unit sounds from a mix, in addition to from the bag. This would be a nice improvement from everyone's point of view, no?
You're still going to need to use XCCMC/L anyway!
Quote:For the PKT, I fear we will have to modify the user's langmd.mix. Though PKT discussions should be in the YRCP thread, not here.I agree it would probably be easier to let the exe look to the langmd.mix as it does now. But it would be nice if it would read 2 of them, and even nicer if the patcher left the user's langmd.mix untouched.
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.