12.02.2005, 13:07:25
With this mod folder idea, you're all forgetting one thing. How do you plan to add new unit sounds to the game?
You're still going to need to use XCCMC/L anyway!
For the PKT, I fear we will have to modify the user's langmd.mix. Though PKT discussions should be in the YRCP thread, not here.
And all this 4th side stuff - I'm still convinced that it's too risky but, either way, pd should probably fix the stuff that's already been implemented. The new InfDeaths still don't work properly and sidec03 is still intermittent. Attempting to add a 4th side is going to cause errors, the patch should at least be error-free before starting on a new addition.
You're still going to need to use XCCMC/L anyway!
For the PKT, I fear we will have to modify the user's langmd.mix. Though PKT discussions should be in the YRCP thread, not here.
And all this 4th side stuff - I'm still convinced that it's too risky but, either way, pd should probably fix the stuff that's already been implemented. The new InfDeaths still don't work properly and sidec03 is still intermittent. Attempting to add a 4th side is going to cause errors, the patch should at least be error-free before starting on a new addition.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.