21.05.2006, 18:06:28
A small update: I have fixed the non-working tags for the Powers Divided modes, so now each country should actually have it's designated things changed - e.g. all infantry faster, all vehicles more expensive etc. I'll just go ahead and post the exact code used in all of these modes - as you can see, Firepower= had to be replaced so I used ROF accordingly. This is as final as I would *like* it to be. Hopefully it's fair, and of course, it will need some testing in the Beta
Now all that remains is finishing Survival mode, and Nuclear finishing that AI... which should take him about 5 seconds, when he's in the mood
"Then it's Beta time, baby!" *tries to sound universally cool and appealing*
Code:
;**********************************
;Powers Divided mode code goes here
;**********************************
[British]
UIName=Name:British
Name=Great Britain
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;VeteranAircraft=SHAD
;VeteranInfantry=GHOST,SNIPE
ArmorInfantryMult=1.21
SpeedInfantryMult=1.21
ROF=1.13
VeteranUnits=BFRT
[French]
UIName=Name:French
Name=France
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;BuildTimeDefensesMult=.75
;Armor=1.2
ArmorUnitsMult=1.2
ArmorAircraftMult=1.2
ArmorBuildingsMult=1.2
ArmorDefensesMult=1.2
ArmorInfantryMult=0.85
SpeedInfantryMult=0.85
VeteranInfantry=GGI
[Germans]
UIName=Name:Germans
Name=Germany
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;VeteranUnits=MTNK
;Firepower=1.23
ROF=0.84
;Cost=1.07
CostInfantryMult=1.07
CostUnitsMult=1.07
CostAircraftMult=1.07
CostBuildingsMult=1.07
CostDefensesMult=1.07
VeteranUnits=MGTK
[Americans]
UIName=Name:Americans
Name=America
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=E1
;CostUnitsMult=.85
;Firepower=1.11
ROF=0.87
SpeedInfantryMult=0.94
SpeedUnitsMult=0.94
;Groundspeed=0.94
VeteranInfantry=GHOST
[Alliance]
UIName=Name:Alliance
Name=Asian Alliance
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=E1
;CostInfantryMult=.8
;Airspeed=1.25
SpeedAircraftMult=1.25
;Armor=0.93
ArmorInfantryMult=0.93
ArmorUnitsMult=0.93
ArmorAircraftMult=0.93
ArmorBuildingsMult=0.93
ArmorDefensesMult=0.93
VeteranAircraft=ORCA
[Russians]
UIName=Name:Russians
Name=Russia
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=YURI
;CostUnitsMult=.85
BuildTimeBuildingsMult=0.8
BuildTimeInfantryMult=0.8
BuildTimeAircraftMult=0.8
BuildTimeDefensesMult=0.8
BuildTimeUnitsMult=0.8
ArmorInfantryMult=0.87
SpeedInfantryMult=0.87
VeteranUnits=HTNK
[Confederation]
UIName=Name:Confederation
Name=Latin Confederation
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=IVAN
;SpeedUnitsMult=1.15
;Groundspeed=1.15
SpeedInfantryMult=1.15
SpeedUnitsMult=1.15
;Cost=1.04
CostInfantryMult=1.04
CostUnitsMult=1.04
CostAircraftMult=1.04
CostBuildingsMult=1.04
CostDefensesMult=1.04
VeteranUnits=HTK
[Africans]
UIName=Name:Africans
Name=African Empire
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=SHK
;BuildTimeInfantryMult=.75
ROF=0.82
BuildTimeBuildingsMult=1.11
BuildTimeInfantryMult=1.11
BuildTimeAircraftMult=1.11
BuildTimeDefensesMult=1.11
BuildTimeUnitsMult=1.11
VeteranUnits=V3
[Arabs]
UIName=Name:Arabs
Name=Arab Union
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTime=8.5
;VeteranUnits=HTNK
;IncomeMult=1.2
;Armor=1.14
ArmorInfantryMult=1.14
ArmorUnitsMult=1.14
ArmorAircraftMult=1.14
ArmorBuildingsMult=1.14
ArmorDefensesMult=1.14
;Groundspeed=0.92
SpeedInfantryMult=0.92
SpeedUnitsMult=0.92
VeteranUnits=ZEP
[YuriCountry]
UIName=Name:YuriCountry
Name=YuriCountry
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=ThirdSide
SmartAI=yes
BuildTime=8.5
IncomeMult=1.11
;Firepower=0.93
ROF=1.1
VeteranUnits=FLOATINGF
Now all that remains is finishing Survival mode, and Nuclear finishing that AI... which should take him about 5 seconds, when he's in the mood
"Then it's Beta time, baby!" *tries to sound universally cool and appealing*