03.05.2006, 14:44:31
I personally never reached anything near 76 units in a tab although I added plenty of units (it something that you would consider a n00b mod).
Hm, and I don't like Unholy Alliance anyway.
Though, if it can be fixed, it will be fixed. At least I'll try to make 127 possible, later.
Here's something I just did:
Normal laser (I used the Lunarlaser weapon):
![[Image: laser_normal.jpg]](http://rtb.strategy-x.com/img/laser_normal.jpg)
Modified laser (3 times as wide):
![[Image: laser_x3.jpg]](http://rtb.strategy-x.com/img/laser_x3.jpg)
You see, I found the laser size mod
I'll add a new tag for WeaponTypes, LaserSize, with a default of 1.0 (yep, floating point values), which is what the game usually uses.
The BigLaser problem would be solved then.
I didn't re-implement the TS BigLaser because it uses the Wave class (Magnetic Beam, Sonic Beam), and I can't change the color of those.
EDIT:
There seems to be some size limit here.
10.0 didn't look much different from 3.0.
It looks like the prism shot actually.
meh <.<
Hm, and I don't like Unholy Alliance anyway.
Though, if it can be fixed, it will be fixed. At least I'll try to make 127 possible, later.
Here's something I just did:
Normal laser (I used the Lunarlaser weapon):
![[Image: laser_normal.jpg]](http://rtb.strategy-x.com/img/laser_normal.jpg)
Modified laser (3 times as wide):
![[Image: laser_x3.jpg]](http://rtb.strategy-x.com/img/laser_x3.jpg)
You see, I found the laser size mod

I'll add a new tag for WeaponTypes, LaserSize, with a default of 1.0 (yep, floating point values), which is what the game usually uses.
The BigLaser problem would be solved then.
I didn't re-implement the TS BigLaser because it uses the Wave class (Magnetic Beam, Sonic Beam), and I can't change the color of those.
EDIT:
There seems to be some size limit here.
10.0 didn't look much different from 3.0.
It looks like the prism shot actually.
meh <.<