10.08.2005, 16:12:00
The original phrase (which I've 'officially' adopted) came from John Carmack: "When it's done".
That being said, there's a point where you have to recognize a need to go into what the game development industry calls "crunch mode". That's when you cut things you're not going to satisfactorily do, you call other things good enough, you cut your expectations for some things and implement them functionally while leaving room for later improvements, and you concentrate on getting a list of select things absolutely right.
There's always another version on the horizon. It's not like you're charging money, so you have more freedom to do this than the professionals do.
That being said, there's a point where you have to recognize a need to go into what the game development industry calls "crunch mode". That's when you cut things you're not going to satisfactorily do, you call other things good enough, you cut your expectations for some things and implement them functionally while leaving room for later improvements, and you concentrate on getting a list of select things absolutely right.
There's always another version on the horizon. It's not like you're charging money, so you have more freedom to do this than the professionals do.
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.