11.03.2005, 13:14:00
OK, the Beta testing team now consists of 5 people: mrruben5, zero2, (XT*Chris*TX), YuriRuler90 and McSpivey. The more the merrier, and the more varied the modding/playing background, the merrier also ^_^
@Cannis: I'll be sure to let you know when I'm ready
@ YuriRuler90: I won't send the beta mod to anyone at the moment - I want to assemble at least 8 testers first. I'm very far into V1.5. Like I have said before, the mod itself is "done". Everything is in place; what it needs now is fine-tuning. That is why I am starting the testing now. The testing could result in radical changes to small changes. There are a couple of major features that I haven't even started though: one is the end-user manual (I will do that entire thing by myself and it will take me AGES), another is possible TX support (I haven't decided if I really need it), and the other is the biggie: AI.
Yep, Whiteboy's Rules V1.5 has no aimd.ini file in it right now. I have done rules editing and included the aimd.tlb file and AI Generals etc. - basically everything you can do to make the AI harder without actually editing aimd.ini. I have been wating for a pogram by DCoder for some time - an AI Scripting program that write the whole AI file for you. But that program looks like it will never come before next year (plus it won't really produce very effective results), so now I have 2 options.
Those options are 1) read up on how to do AI (again) and write aimd.ini by myself which I do not have time to do to be frank, and 2) get someone else to do the aimd.ini file. That person will basically be "the other guy" who made Whiteboy's Rules V1.5. This is a one-man modding team unless someone comes in and does an AI file for me. Then it's a 2-man mod team and as such, they will receive a great amount of credit (yep, even more than the beta testers and the scores of people who helped me in the past with general modding issues).
You listening DCoder? :biggrin:
About shots of new units, structures etc. - most new things in this mod come from downloaded SHPs and Voxels (GOOD ones. I believe I have a good level of quality control . I am not a graphics guy, so I have done very little new graphics myself, and most of the ones that I have done are based on downloaded ones. But I will post something soon... it'll be the first animated SHP I ever done so don't slag it off please...
Hmm, I think I'll make a new topic about recruiting an AI editor!
@Cannis: I'll be sure to let you know when I'm ready
@ YuriRuler90: I won't send the beta mod to anyone at the moment - I want to assemble at least 8 testers first. I'm very far into V1.5. Like I have said before, the mod itself is "done". Everything is in place; what it needs now is fine-tuning. That is why I am starting the testing now. The testing could result in radical changes to small changes. There are a couple of major features that I haven't even started though: one is the end-user manual (I will do that entire thing by myself and it will take me AGES), another is possible TX support (I haven't decided if I really need it), and the other is the biggie: AI.
Yep, Whiteboy's Rules V1.5 has no aimd.ini file in it right now. I have done rules editing and included the aimd.tlb file and AI Generals etc. - basically everything you can do to make the AI harder without actually editing aimd.ini. I have been wating for a pogram by DCoder for some time - an AI Scripting program that write the whole AI file for you. But that program looks like it will never come before next year (plus it won't really produce very effective results), so now I have 2 options.
Those options are 1) read up on how to do AI (again) and write aimd.ini by myself which I do not have time to do to be frank, and 2) get someone else to do the aimd.ini file. That person will basically be "the other guy" who made Whiteboy's Rules V1.5. This is a one-man modding team unless someone comes in and does an AI file for me. Then it's a 2-man mod team and as such, they will receive a great amount of credit (yep, even more than the beta testers and the scores of people who helped me in the past with general modding issues).
You listening DCoder? :biggrin:
About shots of new units, structures etc. - most new things in this mod come from downloaded SHPs and Voxels (GOOD ones. I believe I have a good level of quality control . I am not a graphics guy, so I have done very little new graphics myself, and most of the ones that I have done are based on downloaded ones. But I will post something soon... it'll be the first animated SHP I ever done so don't slag it off please...
Hmm, I think I'll make a new topic about recruiting an AI editor!