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Superweapon build limits
#17
I'm not sure about that.

It is really strange how the heros can be revived. At least the build limit of one makes more sense. Perhaps you can explain it like this: When the hero "dies," they don't really "die." Instead, they get injured badly and have to be healed back at the barracks (explains you building them again). Remember if you kill Tanya in the campaigns you see her on a stretcher? It would make sense, I guess.

But I am glad they changed it in YR. In RA2, you could build 100 Tanyas and no one would care. Rolling eyes

[Image: wrathsig9dz.png]


Messages In This Thread
Superweapon build limits - by Whiteboy - 14.10.2005, 16:48:00
Superweapon build limits - by DCoder - 14.10.2005, 17:27:00
Superweapon build limits - by Wrath - 14.10.2005, 19:23:00
Superweapon build limits - by Yoshi and Roy - 14.10.2005, 23:13:00
Superweapon build limits - by Wrath - 14.10.2005, 23:40:00
Superweapon build limits - by YuriRuler90 - 15.10.2005, 00:11:00
Superweapon build limits - by Whiteboy - 15.10.2005, 01:19:00
Superweapon build limits - by MuaDragon - 15.10.2005, 05:08:00
Superweapon build limits - by DCoder - 15.10.2005, 05:20:00
Superweapon build limits - by Whiteboy - 15.10.2005, 08:49:00
Superweapon build limits - by Joemarc - 15.10.2005, 20:31:00
Superweapon build limits - by Yoshi and Roy - 15.10.2005, 23:50:00
Superweapon build limits - by Wrath - 16.10.2005, 00:25:00
Superweapon build limits - by Joemarc - 16.10.2005, 07:57:00
Superweapon build limits - by Yoshi and Roy - 16.10.2005, 13:10:00
Superweapon build limits - by Whiteboy - 16.10.2005, 14:04:00
Superweapon build limits - by Wrath - 16.10.2005, 15:00:00
Superweapon build limits - by Joemarc - 16.10.2005, 16:37:00
Superweapon build limits - by Wrath - 17.10.2005, 00:11:00
Superweapon build limits - by Whiteboy - 19.10.2005, 03:50:00



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