25.03.2005, 10:40:00
If the chopper did the MAD tank thing and blew itself up like that, it would ruin the game a little. See, the chopper deploys into a crate inside a metal cage. This structure, when destroyed, turns into a proper money crate (the transition is smooth enough to make you see the metal cage being destroyed, not the structure itself). Money crates only stay around for a short time so I want the player to manually blow up the caged crate so as to not miss the money crate.
EDIT: how do you know what this unit is anyway Cannis? Only Mooman, Renegade and I know... but you don't have to talk about this unit anymore, it doesn't matter.
Aaaaaanyway... the important part... what do you mean by the proper structure numbers? You mean the order they are in on the buildingtypes list in rules? Well that doen't matter much anyway, as you said, AI Editor can sort that out.
But what do you mean by this statement: "Then he needs to know how your structures are appended to the list so he knows what building numbers they will use"? I thought you already said that he will see what numbers they will use thanks to AI Editor.
I'm confuzzled :wacko:
EDIT: how do you know what this unit is anyway Cannis? Only Mooman, Renegade and I know... but you don't have to talk about this unit anymore, it doesn't matter.
Aaaaaanyway... the important part... what do you mean by the proper structure numbers? You mean the order they are in on the buildingtypes list in rules? Well that doen't matter much anyway, as you said, AI Editor can sort that out.
But what do you mean by this statement: "Then he needs to know how your structures are appended to the list so he knows what building numbers they will use"? I thought you already said that he will see what numbers they will use thanks to AI Editor.
I'm confuzzled :wacko: