07.02.2005, 19:49:24
PaD Wrote:OK some news here:
2)
Yet again laziness by WW, this time with loading sidecXX.mix files.
There were a few simple instructions, they'd look like this if coded e.g. in C:
tempPlayerSide=PlayerSide;
if(PlayerSide==2)
? {PlayerSide=1;}
[...]
PlayerSide=tempPlayerSide;
That means (for non-coders): If the player's side is Yuri, set it to Soviet while loading the UI.
I fixed that, you can now set a flag in the [General] section to make the game load sidec03.mix for Yuri.
BTW, this is very interesting: the game loads sidec04.mix, sidec05.mix etc if the player's side is such. That saves a HELL LOT of work when attempting to add new sides to the game!
I've just e-mailed you a new sidec03.mix file to use, its a recoloured version of the soviet side bar with more of a bronze look and purple buttons instead of read...the build clock (the one that swishes over the icon of what is being built) is also purple and the sidec02.mix I also provided makes the soviet one red.
Quote:Hm... just having a look at the ini; noticed the
";gs Can't add animations to the middle of the list" in the Animations section?
475 is in the "middle of the list".
Maybe that's the reason (I never tried that)?
You can add animations to the middle of that list, but the triggers that call them rely on the order and so adding to the middle messes up any map that plays a specific animation at any point. There is an error in the YR rulesmd.ini where WW fixed one instance of an animation added to the middle while missing the following 3. It doesn't make any difference to the YR maps since they were all made using that animations list, but trying to port the RA2 missions to YR is made all the more difficult by this.