27.01.2006, 00:19:00
Hmm, good points Cylor. This makes me want to leave the paradrops in even moreso. However I have to tell you that simply lowering the difficulty level in WR won't be easy. It'll still be hard. That's why Practice mode exists - and in that mode you can set it to easy medium or hard - effectively having six difficulty levels for the AI in the mod. There's a huge difference between practice mode>easy and normal modes>hard.
@DCoder: It's nowhere near as complex as you may think, and it's far from the mess that I (sarcastically) told you it was In fact I'd say it's pretty well-organised. You just have to know a few key things. I'll go ahead and list them...
In this mod, there are 3 main types of game mode. One is normal modes, one is Cross-Tech, and the other is Powers Divided.
Powers Divided makes countries more unique by adjusting the overall stats of each country, and each country also produces one thing at veteran level.
Normal modes are just that, normal. I.e., not Cross-Tech, and not Powers Divided.
Cross-Tech modes are like Unholy Alliance in a way. Basically, by teching up far, you can gain access to... everything. You have to tech up to Armageddon Engines, which cost 20,000 in this mode. If you do this, you will be able to build some country-specific units from the faction that the Armageddon Engine is from - and you will also get a certain MCV. For an Allied Armageddon Engine, you get a Yuri MCV, for a Soviet engine you get an Allied MCV, and for a Yuri engine you get a Soviet MCV.
In ALL modes, there is a structure called a "Reinforcements Beacon". This is treated as a superweapon - you can disable it. Building one will take ages - it costs 65,000(!). However, IF you manage to build one, you will have access to the "classified" WR units and structures. These are shared by all factions. They are powerful, and cost a lot to make. There is another way to get these classified things - a longer way. And that is by owning all three Armageddon Engines and all three Barracks etc... you could do this by capturing/finding MCVs in crates, but in Cross-Tech mode you would be able to build all three side's bases anyway.
See, simple.
...really, it is...
OK, I will admit though, WR is not a "play once for 5 seconds and never play again" kind of mod. It's a mod that you need to get into to fully enjoy. And Practice mode is great for doing that in a safe environment. Just watch, other mods will include a "Practice" mode somewhere down the line...
@DCoder: It's nowhere near as complex as you may think, and it's far from the mess that I (sarcastically) told you it was In fact I'd say it's pretty well-organised. You just have to know a few key things. I'll go ahead and list them...
In this mod, there are 3 main types of game mode. One is normal modes, one is Cross-Tech, and the other is Powers Divided.
Powers Divided makes countries more unique by adjusting the overall stats of each country, and each country also produces one thing at veteran level.
Normal modes are just that, normal. I.e., not Cross-Tech, and not Powers Divided.
Cross-Tech modes are like Unholy Alliance in a way. Basically, by teching up far, you can gain access to... everything. You have to tech up to Armageddon Engines, which cost 20,000 in this mode. If you do this, you will be able to build some country-specific units from the faction that the Armageddon Engine is from - and you will also get a certain MCV. For an Allied Armageddon Engine, you get a Yuri MCV, for a Soviet engine you get an Allied MCV, and for a Yuri engine you get a Soviet MCV.
In ALL modes, there is a structure called a "Reinforcements Beacon". This is treated as a superweapon - you can disable it. Building one will take ages - it costs 65,000(!). However, IF you manage to build one, you will have access to the "classified" WR units and structures. These are shared by all factions. They are powerful, and cost a lot to make. There is another way to get these classified things - a longer way. And that is by owning all three Armageddon Engines and all three Barracks etc... you could do this by capturing/finding MCVs in crates, but in Cross-Tech mode you would be able to build all three side's bases anyway.
See, simple.
...really, it is...
OK, I will admit though, WR is not a "play once for 5 seconds and never play again" kind of mod. It's a mod that you need to get into to fully enjoy. And Practice mode is great for doing that in a safe environment. Just watch, other mods will include a "Practice" mode somewhere down the line...