03.09.2005, 09:14:00
The purpose of this topic is for me to post little tidbits of info about the mod's progress. At least until I begin work on the new WR site over at cncdepot ^_^
OK everyone, I know this mod has been delayed a LONG time but in that time, I have frantically been working on the mod every single day, sometimes until about 6AM. For about 2 months. Which is a big achievement, whichever way you put it.
What have I been doing all this time? Tweaking every single aspect of the mod. I am doing my darned best to ensure that the mod will be a balanced, unique and excellent experience. I could have stopped working on version 1.5 and called it complete months ago - but now my standards have risen and I can't help but tweak and tune-up things - from game rules to game modes to graphics to sounds, even text desccriptions.
In short, I apologise for the long development time, but it will be worth the wait
Right now, I am creating a bunch of new cameos to replace the old ones (by "old" I actually mean the "new" ones featured in Beta 4), I am awaiting the last few graphics assets from F-G (and maybe a map from him too), I am trying to fix a lighting problem in a certain map, and I am doing much testing. Once everything's polished off, I will gather signups for Beta 5, and after feedback from that I will release the mod. It's about 6.26MB now - already much larger than Beta 4's 4.39MB filesize.
One thing I have to consider is AI. At the moment, the AI is pretty tough since it attacks more frequently (and is generally mor ebeefed up). If I decide to type up a dedicated AI file for the mod, the AI will build the new WR units... which will make the game harder if I have anything to do with it But this will further delay the mod by quite a bit.
If I postpone AI for version 1.5, I could always make one for a version 1.6 (or even release the AI file as an upgrade to 1.5). The benefit of that is the mod's release will be sooner.
What do you think? Postpone the AI and stick with the current (still tough) AI to save time, or further delay the release to include the ability for the AI to build the new WR units? Make your decision people
(Note: the AI already builds the new WR structures)
OK everyone, I know this mod has been delayed a LONG time but in that time, I have frantically been working on the mod every single day, sometimes until about 6AM. For about 2 months. Which is a big achievement, whichever way you put it.
What have I been doing all this time? Tweaking every single aspect of the mod. I am doing my darned best to ensure that the mod will be a balanced, unique and excellent experience. I could have stopped working on version 1.5 and called it complete months ago - but now my standards have risen and I can't help but tweak and tune-up things - from game rules to game modes to graphics to sounds, even text desccriptions.
In short, I apologise for the long development time, but it will be worth the wait
Right now, I am creating a bunch of new cameos to replace the old ones (by "old" I actually mean the "new" ones featured in Beta 4), I am awaiting the last few graphics assets from F-G (and maybe a map from him too), I am trying to fix a lighting problem in a certain map, and I am doing much testing. Once everything's polished off, I will gather signups for Beta 5, and after feedback from that I will release the mod. It's about 6.26MB now - already much larger than Beta 4's 4.39MB filesize.
One thing I have to consider is AI. At the moment, the AI is pretty tough since it attacks more frequently (and is generally mor ebeefed up). If I decide to type up a dedicated AI file for the mod, the AI will build the new WR units... which will make the game harder if I have anything to do with it But this will further delay the mod by quite a bit.
If I postpone AI for version 1.5, I could always make one for a version 1.6 (or even release the AI file as an upgrade to 1.5). The benefit of that is the mod's release will be sooner.
What do you think? Postpone the AI and stick with the current (still tough) AI to save time, or further delay the release to include the ability for the AI to build the new WR units? Make your decision people
(Note: the AI already builds the new WR structures)