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New skirmish modes
#7
Whiteboy Wrote:In fact, something that happened to me recently may have something to do with this. I was trying out CNC Nuked and also a map being developed by Truefeel, and although I cannot say if this thing happened as a result of playing that map or that mod, I remember it was around that time that this thing happened.

This would make perfect sense if I had no dummy maps, but I did. I suppose it's something to do with playing C&C Nuked and then WR in succession. I don't even know if it's avoidable - but at least I know how to fix it (move the RA2MD.ini and then move it back after playing the unmodded game).

I hope this makes sense somehow Tongue
Don't call me a neco-poster for this, but it is usefull info (especelly for NOOBs).

I used to have this prob but now I use the Marshel Clean up program (you can download it from my Signiture) after using any mod, even ones that are ment to uninstall them selves after exiting.

Because if you get an internal error or the game has to be shut down other than the normal exit (I get too much LAG to exit a game after playing online on any RA2/YR game/mod).

So after playing any mod of any type (unless it is the only mod you ever play) always run the Clean Up Program!!! This may seem simple or a noobish idea but after a while you will be thanking me.

[Image: HOPALONGTOM.png]


Messages In This Thread
New skirmish modes - by Whiteboy - 20.08.2005, 15:19:00
New skirmish modes - by YuriRuler90 - 20.08.2005, 22:19:00
New skirmish modes - by CannisRabidus - 20.08.2005, 23:23:00
New skirmish modes - by Whiteboy - 21.08.2005, 12:17:00
New skirmish modes - by CannisRabidus - 21.08.2005, 13:47:00
New skirmish modes - by Whiteboy - 22.08.2005, 11:14:00
New skirmish modes - by Hopalongtom - 19.12.2005, 09:59:00
New skirmish modes - by Wrath - 19.12.2005, 12:32:00
New skirmish modes - by Whiteboy - 19.12.2005, 14:55:00
New skirmish modes - by Ringleader064 - 19.12.2005, 15:28:00



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