30.01.2006, 13:11:00
Dark-Assasin Wrote:Game modes sound cool. I don't think you should allow strong level tanks
only basic. IFVS, Rhino, Lasher, Gattling Tank, Flak Track and Grizzly. Scout Jeep and Terror Drone available to allied and Soviet. and allow yuris tank that lifts vehicles for his side. If your going to have weapons factory, might as well have a barracks, with basic Conscripts/GI. No guardian GI, but maybe sniper/virus. I would have a toss up between having engineers atleast to repair your buildings, but not to take over others.
No barracks. Too much coding.
And why no capital tanks? They are going to be edited so that you can only build one... Once. :ghost:
EDIT:
Myself and Whiteboy, we have been thinking, and we are planning to implement a paradrop into Survival Mode. Now, we are thinking of an anti-tank (AT) paradrop, where it is composed of Guardian G.I.s, Tesla Troopers, and Brutes, respectively for each side. We are asking to see if y'all agree, and what the stats (recharge time and how many infantry) should be. We're also wondering if the basic infantry (G.I.s, Conscripts, Initiates) should be implemented to counter the AT infantry. The basic infantry would, in turn, be mowed down by AA tanks. Sounds fair?