30.01.2006, 02:09:00
The AI builds walls around Command Posts in both modes, but there cannot be a wall placed around the CP "automatically", if that's what you mean. You will have to build it yourself.
There's no need for a hover vehicle in Survival since the plane can attack naval (and of course ground) targets (but we already spoke about htis is MSN, so the Plane stays ).
The Plane's Railgun isn't really long range... it's nothing like the Mammoth MK2's range and firepower. It's more like Ghost Stalker's. However Tom, I do agree with you about a Plane being hard to kill without anti-air (the only other way would be to wait for the plane to land... if the player is stupid enough to do that). So, I plan on... shaking up this mode a bit.
Me and Wrath have been discussing new rules to Survival mode. He came up with the idea that every player gets a War Factory. We developed it: players start off with limited funds with no way to increase them (no capturing Oil Derricks, however there may be the Aid Chopper so players can still transfer funds) and one MCV which deploys into a War Factory of that side. The WF will have better armour than usual, and will be non-captureable and non-mind-controlable (but there aren't any Engineers in Survival anyway, so why I'm saying this, I don't know ).
There will be a strict set of units available from the main game, some of them edited for balance. Players will have to be smart with their cash and use lots of strategy since funds are limited. In a short game, destroying the War Factory will result in instant death for all units belonging to that player.
Here are the units, they may seem unbalanced but they HAVE been edited to the point that each group is evenly matched, so it still depends on player's skill to win:
Light/cheap units: Scout Jeep, Terror Drone, UNDECIDED*
Regular tanks: Grizzly, Rhino, Lasher
Anti-air units: IFV, Flak Track, Gattling Tank
Medium-level tanks: RailTank, Reaper, edited Floating Fortress
Siege units: Prism Tank, V3 Rocket Launcher (edited - a lot), Magnetron
Strongest-level Tanks (all edited to be more generally more powerful, except for where they are already pwoerful enough ): Assault Police Car/Chrono Ultima Tank, Apocalypse, Mastermind.
It's undecided right now whether teh strongest tank for the Allies in this mode should be a nerfed Chrono Ultima Tank or the Assault Police Car.
*we haven't yet decided Yuri's cheap unit.
The mode should be rather interesting, I'll keep you posted
There's no need for a hover vehicle in Survival since the plane can attack naval (and of course ground) targets (but we already spoke about htis is MSN, so the Plane stays ).
The Plane's Railgun isn't really long range... it's nothing like the Mammoth MK2's range and firepower. It's more like Ghost Stalker's. However Tom, I do agree with you about a Plane being hard to kill without anti-air (the only other way would be to wait for the plane to land... if the player is stupid enough to do that). So, I plan on... shaking up this mode a bit.
Me and Wrath have been discussing new rules to Survival mode. He came up with the idea that every player gets a War Factory. We developed it: players start off with limited funds with no way to increase them (no capturing Oil Derricks, however there may be the Aid Chopper so players can still transfer funds) and one MCV which deploys into a War Factory of that side. The WF will have better armour than usual, and will be non-captureable and non-mind-controlable (but there aren't any Engineers in Survival anyway, so why I'm saying this, I don't know ).
There will be a strict set of units available from the main game, some of them edited for balance. Players will have to be smart with their cash and use lots of strategy since funds are limited. In a short game, destroying the War Factory will result in instant death for all units belonging to that player.
Here are the units, they may seem unbalanced but they HAVE been edited to the point that each group is evenly matched, so it still depends on player's skill to win:
Light/cheap units: Scout Jeep, Terror Drone, UNDECIDED*
Regular tanks: Grizzly, Rhino, Lasher
Anti-air units: IFV, Flak Track, Gattling Tank
Medium-level tanks: RailTank, Reaper, edited Floating Fortress
Siege units: Prism Tank, V3 Rocket Launcher (edited - a lot), Magnetron
Strongest-level Tanks (all edited to be more generally more powerful, except for where they are already pwoerful enough ): Assault Police Car/Chrono Ultima Tank, Apocalypse, Mastermind.
It's undecided right now whether teh strongest tank for the Allies in this mode should be a nerfed Chrono Ultima Tank or the Assault Police Car.
*we haven't yet decided Yuri's cheap unit.
The mode should be rather interesting, I'll keep you posted