22.12.2005, 13:08:00
Decisions, decisions...
OK, Iraq's veteran unit shall be the Kirov. And the UK's vet shall be the SEAL.
By the way, I have a name for these modes now (I say "these" because this mode is actually a complete set of modes).
The name is "Powers Divided".
Here is the final description of this new mode set.
"Powers Divided" game modes
A mode set that makes countries more unique by adjusting their overall stats. In addition, each country has a unit or infantry that starts off as a veteran when built/trained/given to you at the start of a skirmish.
United States: +11% Firepower, -6% Ground Speed. Veteran unit: Battle Fortress
South Korea: +25% Air Speed, - 7% Armor. Veteran unit: Harrier
France: + 20% Armor, -15% Infantry Armour & Speed. Veteran infantry: Guardian GI
Germany: +23% Firepower, +7% Cost (price goes up, not down). Veteran unit: Mirage Tank
United Kingdom: +21% Infantry Armour & Speed, -13% Rate of Fire. Veteran infantry: Navy SEAL
Russia: -20% Buildtime Rate (less time used, not more), -13% Infantry Armour & Speed. Veteran unit: Rhino Tank
Iraq: +14% Armor, -8% Ground Speed. Veteran unit: Kirov Airship
Cuba: +15% Ground Speed, +4% Cost (price goes up, not down). Veteran unit: Flak Track
Libya: +18% Rate of Fire, +11% Buildtime rate (more time used, not less). Veteran unit: V3
Psi-Corps: Money from Ore +11%, -8% Firepower. Veteran unit: Floating Fortress
(Note how I changed the Floating Disc to the Floating Fortress - a hovering unit that can attack land artillery-style, and aircraft with a weak missile. I really want at least one mod unit to be created as a veteran, and Yuri's side is the best choice since it's unique).
Do we have a yay, or do we have a nay?
OK, Iraq's veteran unit shall be the Kirov. And the UK's vet shall be the SEAL.
By the way, I have a name for these modes now (I say "these" because this mode is actually a complete set of modes).
The name is "Powers Divided".
Here is the final description of this new mode set.
"Powers Divided" game modes
A mode set that makes countries more unique by adjusting their overall stats. In addition, each country has a unit or infantry that starts off as a veteran when built/trained/given to you at the start of a skirmish.
United States: +11% Firepower, -6% Ground Speed. Veteran unit: Battle Fortress
South Korea: +25% Air Speed, - 7% Armor. Veteran unit: Harrier
France: + 20% Armor, -15% Infantry Armour & Speed. Veteran infantry: Guardian GI
Germany: +23% Firepower, +7% Cost (price goes up, not down). Veteran unit: Mirage Tank
United Kingdom: +21% Infantry Armour & Speed, -13% Rate of Fire. Veteran infantry: Navy SEAL
Russia: -20% Buildtime Rate (less time used, not more), -13% Infantry Armour & Speed. Veteran unit: Rhino Tank
Iraq: +14% Armor, -8% Ground Speed. Veteran unit: Kirov Airship
Cuba: +15% Ground Speed, +4% Cost (price goes up, not down). Veteran unit: Flak Track
Libya: +18% Rate of Fire, +11% Buildtime rate (more time used, not less). Veteran unit: V3
Psi-Corps: Money from Ore +11%, -8% Firepower. Veteran unit: Floating Fortress
(Note how I changed the Floating Disc to the Floating Fortress - a hovering unit that can attack land artillery-style, and aircraft with a weak missile. I really want at least one mod unit to be created as a veteran, and Yuri's side is the best choice since it's unique).
Do we have a yay, or do we have a nay?