02.02.2005, 15:48:06
Hm that's weird.
My thought is that data for more than 100 units would overwrite data stored for other stuff.
Maybe there's a specific amount of room between the vehicle/infantry/aircraft data and some other data. If there are too many units and the room isn't enough, maybe the other data is being overwritten, which may cause errors.
That would mean there's a limit for buildings also, but we didn't reach it yet, or it doesn't matter if it overwrites other data.
It's not that hard to check if that's the case, so I'm going to do it this evening.
If it's true, we can't WW make responsible for that, but the compiler they used
A solution would be expanding the exe again... :huh:
My thought is that data for more than 100 units would overwrite data stored for other stuff.
Maybe there's a specific amount of room between the vehicle/infantry/aircraft data and some other data. If there are too many units and the room isn't enough, maybe the other data is being overwritten, which may cause errors.
That would mean there's a limit for buildings also, but we didn't reach it yet, or it doesn't matter if it overwrites other data.
It's not that hard to check if that's the case, so I'm going to do it this evening.
If it's true, we can't WW make responsible for that, but the compiler they used

A solution would be expanding the exe again... :huh: