02.02.2005, 15:34:09
All the stuff (except structures) built by the AI has to be listed in aimd.ini. Except possibly miners (HarvestersPerRefinery* fluke, anyone?). Besides, the sides do not share any units (unlike in TS), so if all three AI sides did build the same stuff, it would be a bug.
* HarvestersPerRefinery= ; how many harvesters to automatically create for each refinery the AI has? h,m,e
Addendum by CannisRabidus: DON'T MAKE THIS CHANGE.
What happens is, the first AI player on a map will build the extra harvesters. But any other AI players on that map will not.... and they will do nothing else until they have the extra harvesters they are supposed to have. So, if you destroy the first AI player, the second AI player will suddenly build the extra harvesters it needs, and its AI will wake up. In order for the 3rd AI player to wake up, you need to destroy the 2nd AI player so it can build its extra harvesters, and so on.
* HarvestersPerRefinery= ; how many harvesters to automatically create for each refinery the AI has? h,m,e
Addendum by CannisRabidus: DON'T MAKE THIS CHANGE.
What happens is, the first AI player on a map will build the extra harvesters. But any other AI players on that map will not.... and they will do nothing else until they have the extra harvesters they are supposed to have. So, if you destroy the first AI player, the second AI player will suddenly build the extra harvesters it needs, and its AI will wake up. In order for the 3rd AI player to wake up, you need to destroy the 2nd AI player so it can build its extra harvesters, and so on.